Capped Rams and Siege Rams deal twice damage to town center

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.101.59165.0 8211018
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Capped Rams and Siege Rams deal doubled damage to town center. This has been happening for almost two months. Fully upgraded siege ram deals around 480 damage per hit to town center where it is supposed to be 240 (200+40 (additional damage from siege engineers upgrade)). Hopefully this issue can be properly and reasonably called as bug.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Start the game
  2. Go skirmish vs AI or multiplayer
  3. Create ram push in imperial age
  4. Upgrade battering ram into capped ram or siege ram
  5. Hit town centers
  6. Fully upgraded siege rams do 474 damage to town center with masonry so that it takes 6 hits to destroy the town center instead of 12

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Capped rams did 150 (or 180) damage instead of 300 (or 360) while siege rams did 200 (or 240) damage instead of 400 (or 480). Thus, the damage output given was the same as to other buildings.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
SP Replay v101.101.59165.0 @2022.03.15 184155.aoe2record (752.2 KB)

Note: Correct me if I am mistaken. Hopefully this can be understood since I use English as foreign language.

1 Like

Well, I feel lonely here. Does someone recognize this bug? I played a 4v4 team game as Mongols and I destroyed opponents’ TC easily with siege rams. This has been happening for 3 months, even a pro also unconsciously experienced this.

This is the video where a pro lost his TCs especially the Imp TC very quickly to capped ram. Capped rams dealt 300 damage per hit instead of 150. You can check it from minute 53.04.

I just checked in the scenario editor and yes, based on the attack bonuses listed on the wiki it does seem like the upgraded rams are doing a lot more damage than they should to Town Centers. Houses and castles appear to be taking around the expected amount of damage; so it looks like the excess damage is specific to the Town Center.

1 Like

Thank you very much for checking. I wonder why battering rams don’t do the same. Perhaps they don’t inflict area damage while both of their upgrades do.

Hi @Theobald3497 !

We are now tracking this issue, thanks for your report!