Why does every building except Castle let you plant a flag on an enemy’s building so that when units spawn, they go attack the building, I want castles to work the same way
- I’ve lost several Petards and Trebs recently across multiple games as a result because its functionality isn’t normal.
- In the heat of a match, I go through the normal motions to plant a flag on enemy building and go and do other stuff for a while, only to check back and see the units sitting at the base of my castle getting slaughtered
- I forget that Castle doesn’t work like every other building. I will adjust and remember moving forward, but in my opinion this shouldn’t even be a thing.
I thought maybe devs fear the destructive power of Castle units like Petards and Trebs and don’t want steady streams of them going directly to enemy buildings, however:
- I tested Siege Workshops and can plant flags on enemy building to make, say, Battering Rams go attack them. Or with Docks, I can plant flags on enemy docks or units to send Demolition Ships.
- Both of those are pretty destructive.
Seems like Castles is an accidental anomaly and I wish its gameplay mechanics were consistent with the rest of the game
Maybe I’m wrong or confusing it with AoE3 or AoM, but I could have sworn years ago… maybe with CE or FE versions of AoE2… I used to be able to plant Castle flags on enemy buildings and send streams of Petards to enemy castles or buildings.
- Even if not, I disagree with the current state and hope it can be fixed to be consistent with rest of game as a QoL improvement