GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 101.103.38580.0 (#169652) 22006676
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
In the scenario editor I have found that Castle and Imperial age cavalry do more damage than they should to Dark and Feudal age houses. Specifically, the negative melee armour that Dark and Feudal houses have seems to be doubled for those units. So, for a knight attacking a Dark age house, the game acts like the house has -4 melee armour, not -2 as it says. See image 1. below - when I tried initially to post this with 3 separate images, an error popped up saying that new users can only put one embedded media item in a post, so I’ve had to combine the three images I used into one.
Infantry units and scout cavalry do the expected amount of damage, so it’s not just that houses actually have more negative melee armour than is displayed. See image 2. below. However, light cavalry and Hussar do exhibit the bug, damaging a Dark or Feudal age house as if it had double the negative melee armour displayed. This seems to show that the transition from Feudal to Castle age somehow causes the bug. In the case of a Feudal rather than Dark age house, the units affected will damage the house as if it had -2 melee armour rather than the -1 displayed, this is why I say that it seems like the negative melee armour is doubled for the affected units. See image 3. below.
I have found that knights, camel riders, mamelukes, leitis, cataphracts, boyars, light cavalry and hussars all damage Dark/Feudal houses as if they had double the negative melee armour displayed. Damage to other buildings and Castle/Imperial houses is as expected. I have also tested with militia, champion, gbeto, berserk and scout cavalry and found they do the expected amount of damage to Dark/Feudal houses. From this it seems that this is an issue affecting only Castle/Imperial age cavalry but I haven’t tested enough to confirm this for sure.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST !
- 100% of the time
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e!
Here’s the steps to reproduce the issue:
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With player 2 set to Dark or Feudal age, place a house in the scenario editor for player 2.
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Place a Castle/Imperial age melee cavalry unit for player 1.
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Run the scenario and attack the player 2 house with the Castle/Imperial age cavalry unit, observe that the unit will damage the house as if it had double the negative melee armour displayed.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not prese nt?
The affected cavalry units should do damage to Dark/Feudal age houses equalling their melee attack including upgrades, plus the negative melee armour displayed by the house, plus any anti-building bonuses. This is what happens for infantry and scout cavalry. Instead the affected units do damage which seems to imply that for them, the houses have double the negative melee armour displayed.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem.
- Knight with no upgrades has 10 attack, no bonus against buildings. Dark age house has -2 melee armour. So the knight should do 12 damage to the house. But instead does 14, as if the house has -4 melee armour.
- A militia does the expected amount of damage: 4 melee attack with no bonus against buildings, with the -2 melee armour, is 6 damage. I have also found that a champion, a gbeto, a berserk and both Dark and Feudal age scout cavalry do the expected amount of damage, but light cavalry and Hussar exhibit the bug, like other Castle and Imperial age cavalry. This seems to show that the Feudal to Castle age transition changes something causing the bug.
- In the case of Feudal age house, the knight with no upgrades has 10 attack, so including the -1 melee armour should do 11 damage to the house, but instead does 12 as if the house had -2 melee armour. It seems as if affected units damage Dark/Feudal age houses as if they had double the negative melee armour that they have for other units.
