Centimanus

Hi everyone, I’ve always wondered why the Centimanus doesn’t have damage multipliers against Myth units… Do you think it’s an oversight or a deliberate choice?

Strangely, the shockwave attack does have a 2x bonus to myth units. It’s just the normal punches that don’t.

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Yeah, I noticed that. I don’t understand that choice, because every myth unit in the game has a multiplier

It is probably intentional. There are a few other Myth units that don’t have a modifier vs. Myth units like the Rock Giant for example.

There are also a lot of Myth units that have a 3x modifier instead of just 2x.

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That’s true—there’s no multiplier on the rock giant either; I didn’t know that.

Some myth units dont have a bonus. Over time some have been changed, like Mountain giant. Others have remained.

The X3 and x2 dynamic is Just to allow specific MU to be better at dealing with other MU.

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Yes, I knew that. I don’t understand the choice of these units, as they don’t have any bonuses.

I saw on YT someone claimed that centimanus are actually the best counter to myth units.

When I first played Retold I remember my entire army being wiped in matter of second by just 3 centimanus.

Have 40 hack damage and 50 crush damage for his special move. Nothing impressive in terms of damage; I expected more, given that it lacks a multiplier for the basic attack.

In any case, I think that having that multiplier (say, 2x) wouldn’t make it overpowered; I don’t understand the decision to leave it out. I don’t get it, considering that units like the Colossus, Mountain Giant, or others that deal damage to buildings actually have this multiplier. More than anything, I just don’t see the logic behind it—I don’t think it would make the unit too strong.

It remains an excellent unit even without any multiplier.

Compared to what? That much damage on aoe that big is quite impressive

I took the base stats (without upgrades) for several Mythic Age myth unit abilities; they clearly have different uses and costs, but here are the numbers:

Avenger = 100 hack, x3 vs. myth units

Shinigami = 40 divine, x2 vs. myth units

Chimera = 20 divine + DoT, x2 vs. myth units

Hun Dun = 40 divine, x2 vs. myth units

Fire Giant = 6 ball, 1 ball = 30 hack, 15 crush, x 2 myth units

Tunkuluchu = 15 Divine + debuff hp , no multiplier

These are all area damage

Yea, but all of those are different areas of damage stats. You clearly see avenger has a much samller radius than chimera, while fire giant is ranged, etc. Even so it does more famage than most of those.

All said, would be interesting to see if in the future all MUs left without a multiplier get one.

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