With all the changes they have gotten they are doing a lot better. That being said there is one change left I think would really help them out. Currently a max strength rabbit has to destroy like 3 full farms to heal. He can reduce it with coatlicue’s farm regen tech, masons, and architects, but its still a huge investment to try and get some practical healing for them. I think the damage they do to berries and farms could be reduced a bit and the rabbits would be in a great place.
It’s the same issue with Colossus. Eating is at a 1:1 ratio. I suggested it should be 1:3 to make it more feasible. Unfortunately, I don’t think this will get addressed because it would require entirely new code to change the heal ratio of eating.
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Fair, I guess the good news is if somebody does take the time to fix it they can fix two things at once. The bad news is it may take more fixing than they want to do.