Champion-Line Buff

I prefer a general nerf for all the archers in the game (Max. accuracy 90%, with thumb ring) instead of an infantry buff.

4 Likes

That would be a change worth looking into - make a thread?

Well tbh that infantry isn’t pop efficient is part of it’s bad state.
I think there is room for a pop efficient infantry unit.

But militia line doesn’t need a real buff, just maybe a bit more bonus vs buildings, nothing more.

And ofc the suggestions of heal fortress would break the game, as usual.

There have been complaints about the champion line needing buffs and being too weak in battle - I simply give the conversation a place to begin in earnest.

Yeah the line is not the best for sure, but that’s also not the reasons to make it in the first place.

There are multiple situations where the militia addition makes completely sense. Like to force your opponent out of just countering what you do. Or a surprise militia line switch unspotted can end a game very fast

There are some sits where it makes sense, and it’s not supposed to contest with the power lines of knight and archers, as it also has no trash counter unit.

So, yeah they aren’t so good fighters as you’d like to have, but that’s also not why to make them in the first place. You have other units to do this.

Your suggestion for more bonus damage vs buildings for example, I think that could be explored more / perhaps Tarkan levels of bonus damage on the slower infantry-men would make sense. Not as strong vs military yet deadly if left unchecked vs buildings.

Particularly bonus damage vs palisades, houses, general-use research buildings, military non-fortification type buildings, as well as eco types and town centers.

Stone walls would likely keep the current so they have a need to utilize siege engines later on as well as vs castles and towers.

@casusincorrabil

Swordsman line is not weak at all by any measure. Swordsmen are widely used. I agree to promote the use of LS in Castle age.

However, I find that any stat buff for LS is kinda lame to promote the use of LS. Unless LS become less food-intensive, they are too expensive to be produced while booming with villagers. But changing the cost of LS and revert back to the original cost of THS seems a bit wierd.

1 Like

no. Champion is already a fine unit and is used in late-game where it is very easy to flood and relatively low on resources required.

Drush units are already good as are Men-at-arms, all these have a place in current metagame.

The only unit in Militia-line that is never used in a non-memey way is Longswords, maybe these could get +1 attack or something, then again compared to Knights they are really cheap and they also get insane building damage particularly with Arson, so I’m not sure on that, either.

mostly when people complain about the actual 2hs and champ its about how long it takes to get to them, due to needing maa → ls → 2hs → champ. or their complaint is they aren’t competing with knights and archers (which the game isn’t designed to have them compete with knights and archers anyway, even the tech tree tells you that), to make the Militia line compete with both the knight and the archer line would require a large rework of the game in general.

the one people complain about strength wise is the LS.

yes because a 20 gold unit that actually holds its own cost wise in melee combat should totally be able to shell out Tarkan levels of damage vs buildings.

+1 attack won’t do anything for LS at all. even Burmese LS don’t see much use and they get +2 attack.

2 Likes

The militia line is too slow and die too easily to arrows, all of this while being not population efficient and too food heavy for feudal/castle age.
Every used gold-costing infantry has some sort of bonus, either they cost less food (like eagles), or they’re faster (huskarls, berserkers) or much faster (eagles, woads, shotels/gbetos) or have some arrow resistance (huskarls, eagles).
The militia line to me seems a counter unit almost. You never make it apart maybe 3-4 in dark age/feudal unless some circumstances arise (trash war, forced levy, eagle spam).
It’s almost like the real infantry of this game is the spearman line, and the militia is the support.
Sad :sob:

laughs in teutonic knight and throwing axeman who both get wrecked by archers as well. not to mention the samurai.

furthermore gbetos shotels, woads, karambits, and even berserks to an extent also all get wrecked by archers.

thats because that’s what it is. it takes zero bonus damage from any trash unit and absolutely wrecks trash and eagles.

At least I wouldn’t have to tech into them :grinning:
Which is another pain just to have a counter unit. 6 upgrades only in the barracks to tech into champions + squires and supplies.
Pikemen, light cav and E.skirms are way faster to tech into (even delaying halbs and hussar upgrade they still are good as counters).

EDIT: I’ve edited my own post for error
gah :weary:

its the same thing as a champion. anti trash unit. but with range.

depends what you’re fighting. either way point is that infantry is a support unit in this game. and pretty much always have.

laughs in bulgarian 2hs with baghains.

it would take a radical change in balance/design for this to happen.
the champ line would need enough armor to hold up against archers and cavalry, all while having enough speed to close the gap and force engagements, and on top of that, you’d have to then turn around and ensure that archers and knights still have ways to win against infantry, and then you’d also have to give the militia line a trash counter to boot.

play Bulgarians against a civ like Franks or Teutons.

I propose +1 PA and -1 damage from starting LS, 50f 25g cost, supplies give -10 food cost discount for champion line and -5 discount for other infantries. In this way, LS will be 60 hp 8 damage, 0/2 armor, 40f 25g.

1 Like

and would still see no real use. even at 2 armor they are absolutely going to get wrecked by archers.
think about it - at 2 PA base, they have 4 with upgrades, and take 3 damage a shot. meaning it takes a whole 20 arrows for archers to kill them.
i mean we literally have Malian LS who have +2 PA in castle age, meaning they have 5 PA total, and only take 2 damage from archers, and even those don’t see much use.

1 Like

If LS cost 25 food/40 gold, they will be widely used in Castle age at that low food cost. But this will be wierd to revert back to the high food cost for THS, which can save gold in late game.

1 Like