I prefer a general nerf for all the archers in the game (Max. accuracy 90%, with thumb ring) instead of an infantry buff.
That would be a change worth looking into - make a thread?
Well tbh that infantry isnât pop efficient is part of itâs bad state.
I think there is room for a pop efficient infantry unit.
But militia line doesnât need a real buff, just maybe a bit more bonus vs buildings, nothing more.
And ofc the suggestions of heal fortress would break the game, as usual.
There have been complaints about the champion line needing buffs and being too weak in battle - I simply give the conversation a place to begin in earnest.
Yeah the line is not the best for sure, but thatâs also not the reasons to make it in the first place.
There are multiple situations where the militia addition makes completely sense. Like to force your opponent out of just countering what you do. Or a surprise militia line switch unspotted can end a game very fast
There are some sits where it makes sense, and itâs not supposed to contest with the power lines of knight and archers, as it also has no trash counter unit.
So, yeah they arenât so good fighters as youâd like to have, but thatâs also not why to make them in the first place. You have other units to do this.
Your suggestion for more bonus damage vs buildings for example, I think that could be explored more / perhaps Tarkan levels of bonus damage on the slower infantry-men would make sense. Not as strong vs military yet deadly if left unchecked vs buildings.
Particularly bonus damage vs palisades, houses, general-use research buildings, military non-fortification type buildings, as well as eco types and town centers.
Stone walls would likely keep the current so they have a need to utilize siege engines later on as well as vs castles and towers.
Swordsman line is not weak at all by any measure. Swordsmen are widely used. I agree to promote the use of LS in Castle age.
However, I find that any stat buff for LS is kinda lame to promote the use of LS. Unless LS become less food-intensive, they are too expensive to be produced while booming with villagers. But changing the cost of LS and revert back to the original cost of THS seems a bit wierd.
no. Champion is already a fine unit and is used in late-game where it is very easy to flood and relatively low on resources required.
Drush units are already good as are Men-at-arms, all these have a place in current metagame.
The only unit in Militia-line that is never used in a non-memey way is Longswords, maybe these could get +1 attack or something, then again compared to Knights they are really cheap and they also get insane building damage particularly with Arson, so Iâm not sure on that, either.
mostly when people complain about the actual 2hs and champ its about how long it takes to get to them, due to needing maa â ls â 2hs â champ. or their complaint is they arenât competing with knights and archers (which the game isnât designed to have them compete with knights and archers anyway, even the tech tree tells you that), to make the Militia line compete with both the knight and the archer line would require a large rework of the game in general.
the one people complain about strength wise is the LS.
yes because a 20 gold unit that actually holds its own cost wise in melee combat should totally be able to shell out Tarkan levels of damage vs buildings.
+1 attack wonât do anything for LS at all. even Burmese LS donât see much use and they get +2 attack.
The militia line is too slow and die too easily to arrows, all of this while being not population efficient and too food heavy for feudal/castle age.
Every used gold-costing infantry has some sort of bonus, either they cost less food (like eagles), or theyâre faster (huskarls, berserkers) or much faster (eagles, woads, shotels/gbetos) or have some arrow resistance (huskarls, eagles).
The militia line to me seems a counter unit almost. You never make it apart maybe 3-4 in dark age/feudal unless some circumstances arise (trash war, forced levy, eagle spam).
Itâs almost like the real infantry of this game is the spearman line, and the militia is the support.
Sad
laughs in teutonic knight and throwing axeman who both get wrecked by archers as well. not to mention the samurai.
furthermore gbetos shotels, woads, karambits, and even berserks to an extent also all get wrecked by archers.
thats because thatâs what it is. it takes zero bonus damage from any trash unit and absolutely wrecks trash and eagles.
At least I wouldnât have to tech into them
Which is another pain just to have a counter unit. 6 upgrades only in the barracks to tech into champions + squires and supplies.
Pikemen, light cav and E.skirms are way faster to tech into (even delaying halbs and hussar upgrade they still are good as counters).
EDIT: Iâve edited my own post for errorâŠgah
its the same thing as a champion. anti trash unit. but with range.
depends what youâre fighting. either way point is that infantry is a support unit in this game. and pretty much always have.
laughs in bulgarian 2hs with baghains.
it would take a radical change in balance/design for this to happen.
the champ line would need enough armor to hold up against archers and cavalry, all while having enough speed to close the gap and force engagements, and on top of that, youâd have to then turn around and ensure that archers and knights still have ways to win against infantry, and then youâd also have to give the militia line a trash counter to boot.
play Bulgarians against a civ like Franks or Teutons.
I propose +1 PA and -1 damage from starting LS, 50f 25g cost, supplies give -10 food cost discount for champion line and -5 discount for other infantries. In this way, LS will be 60 hp 8 damage, 0/2 armor, 40f 25g.
and would still see no real use. even at 2 armor they are absolutely going to get wrecked by archers.
think about it - at 2 PA base, they have 4 with upgrades, and take 3 damage a shot. meaning it takes a whole 20 arrows for archers to kill them.
i mean we literally have Malian LS who have +2 PA in castle age, meaning they have 5 PA total, and only take 2 damage from archers, and even those donât see much use.
If LS cost 25 food/40 gold, they will be widely used in Castle age at that low food cost. But this will be wierd to revert back to the high food cost for THS, which can save gold in late game.