8% nerf on techs that come in castle and imp would do little to a +10% buff on early feudal, and even to just +5%, saving more food on advancing on feudal is big, it means that you can click earlier and still have the same eco of your opponent.
We are talking of reaching feudal with 125 food more, and needing 200 food less to click to castle, those are 4 free scouts. With 5% it is better, but still very strong, as you would age up with 100 food more, and need 160 less, which is about 3 and a half scouts.
On arabia, in the second scenario you are giving them 65 food (without factoring the gold) in feudal for 39 resources lost on ballistics in late castle age, you see that the timing makes a huge difference, as 65 more food during feudal is worth more than 39 resources in mid castle age.
Besides, you didn’t even consider the fishing ships discount, on water maps saving more food in feudal is huge, as you could age up super fast and compensate the vills “lost” early with fishing ships.
I personally wouldn’t touch the age up/dock-uni balance, it’s too messy and delicate to be balanced correctly.
Pavise in imp would mean that their xbows in castle age are just generic xbows… right now they are decent with a cheaper ballistics and the possibility of getting pavise, remove that and they just get a small discount in mid castle, which isn’t much for an archer civ…
Besides, italian arbs are already the best in late game, taking the same hits of a viets arbs, so they are already the best, as without micro already can beat ethiopians and britons arbs. Delaying the upgrade, for making it better at a field where is already better won’t make any sense…
And for GC, they would still be countered by skirms, as their arbs, since it’s not about the damage taken by arbs, but the fact that skirms counter them cost effective.
For condos again I prefer to have it castle age, as condos are effective in fast imp rush, so I prefer having the upgrade to research while aging up than having to wait imp.
You want to buff Italians, there are other ways:
- give them cheaper uni, or monastery or something like that
- makes the market techs 80% cheaper and available at any age, so to have super cheap guilds in feudal age
- makes archery ranges techs 15% cheaper
- gives them siege engineers
- have blacksmiths, markets, universities and monasteries gives +10 pop
I mean, those are just ideas from the top of my head which are at least safer.