Here is a list of changes that would make sense/logic (maybe) that we don’t need but it would be nice to see in the future, these are for all civilizations not as special as UU or UT (Unless otherwise mentioned).
Please feel free to add your own observations.
Some of these were discussed on other threats but in a different context, so I just put them here to avoid derailing the discussion.
GARRISON:
I think all foot units including villagers should be able to garrison in all buildings, except Wonders, wood/mining camps, and docks. also, with the exception of the Monastery/Temple, nothing else should happen, meaning: Unable to fight from there or to heal.
My exception would be Monastery which should heal people. In fact, any building with at least one priest/monk in it should be able to heal.
Stables should be able to Garrison all Mounted units in addition of the current buildings.
Siege workshop should be able to Garrison all the units it produces, but I also believe that siege units should be able to be garrison and heal/repair in the Castles.
With the addition of a UT “Dry Docking or repair Dock,” you should be able also to Garrison Docks/Harbors with your boats and get them fixed.
Rams, for them to function they should be garrison if not garrison they should act like the siege tower (basically Useless but mobile)
MANNING:
You should be able to Manned your walls and shoot from them, at least with your foot missile units.
VILLAGERS:
Villagers should be able to Defend/Attack with a toggle bottom that switches from melee to archer…. No special bonuses or advantages just the ability.
Unique Tech:
The ability to build bridges and the ability to destroy them.
I have some more but let us start with these, personally, I can see myself replaying all the Official Campaigns if these changes were made (not likely) it may make a difference in some scenarios.