It’s clear the bonuses are geared towards water and scorpions, but I think we can all agree they’re a bit of a meme.
I haven’t been playing Romans much (obviously cus they’re not in Ranked… not sure why the devs thought we wouldn’t want that…) so I’m not sure which bonuses should go or which should stay. Most of the water ones can go, I never expected Romans to have a top tier navy, I was here for the infantry from the beginning.
But I think there were several good opportunities the devs missed out on by giving them weird, meme bonuses or UTs instead, and since the Romans need to be reworked before coming to ranked, might as well put out some proposals.
Longswordsman replaced by Legionary. 1 less attack, has 2/2 instead of 1/1 so slightly tankier.
Replacing the Two-handed Swoardsman and Champion and upgrading from Legionary is Centurion. Again, 1 less attack but 10 more HP and still 2/2
Castle UT: “Fortifications”
Legionaries can build Forts. Forts replace Castles. 350 Stone, 100 Wood, essentially functions as a castle but has the same size and stats as a Krepost. This way it’s clear that a Roman Fort can’t compete against a Medieval Castle. Obviously requires a Fort to research it from and only functions if your Men-at-Arms are upgraded to Legionaries.
UU: Legate
Basically exactly the same as the current Centurion. You can even keep him on horseback. Just more historically accurate.
Imperial UT: “Veteran Legions”
As Legionaries and Centurions do battle, they gain stat bonuses over time. These bonuses are +5HP and +1 attack which can stack up to a limit of +50HP and +5 attack
Alt Imperial UT: “Pila”
Still using the charge up mechanic they have now, when full, Legionaries/Centurions will throw a ranged attack before then resorting to melee, making them like a temporary Throwing Axemen before closing in. The bar only charges when not in combat. You can even keep it for the Legate if you really really want.
Of course there’s no shortage of cool ideas. We could have a really really simple UT called “Aqueducts” which just decreases the cost of houses to 5 wood. You could have “Cobblestone Roads” which makes all land units move 10% faster. You could have “Auxiliaries” which allows Spears, Skirmishers and Scout Cavalry to train 50% faster and cheaper. You could have “Provincial Taxation” which allows all villages to get a small trickle of gold whenever they gather a resources (other than gold.) You could have “Gladiators” which allows a new unit to be trained, similar to Flemish Militia in stats and they also come from TCs as well. Remove their team bonus and the -60% gold cost and give them a UT called “Ballistas” which doubles the scorpions attack speed. Very fast yest but remove their other BS bonuses and it should balance out. Or maybe instead of attack speed the scorpions get +6 attack, bringing them to 18. Things would hit like trucks but since we nerfed their cav and they’re an Infantry civ, onagers would still be just as a good counter.
Dude, I could do this forever. But having the Centurion on horseback, “Galley-line gets +1 attack” and a “charge attack” just feels like such insults to what made the Romans have a special place in history after two millennium