GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD: 15.59076
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 25% of the time / matches I play (SOMETIMES)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Set your units to Attack something like a building, cannons or units
- wait some other unit attack the one you had command to attack
- Your unit will stop attacking or moving and start to respond the new Attacker
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
Well, I think our commands should be priority above all the auto stuff that is in the game. I tried to reproduce this issue VS AI, and I only could see it when I was not commanding my units, they started attacking by proximity then this problem happened. But so many times on Multiplayer games I saw my recently commanded units stopping the action of my command to respond to a new Attacker, I have some videos and a REC to show this issue.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.
Jeferson Baja vs Otto.age3Yrec (8.2 MB)
I was making a YT video with this matchup, at 12:45 you can see 2 Chinacos spawning from the stable and being tasked to attack Abus, as soon as the Deli starts to attack them they moved backwards to respond. For me this is anti micro behavior.