As far as I’m aware all the cheat codes are publicly available but the devs can add more. In particular they seem to have added the penguin cheat as a reward in Age of Empires 3 DE.
Because I only play SP, I don’t want outrageous cheats, just ways of screwing with the system.
ZACK MORRIS: Doesn’t put a time out on timer per se, but the mission will no longer fail or win when it approaches zero. Useful for missions like Man of God where I really REALLY want to slobberknock Baybars but I need more than an hour
WE COME AS LIBERATORS: when you destroy a building, any building it resets to one HP and converts to your faction. This includes gates, castles and TCs. Architecture stays the same as it is the same building.
ARROWHEAD: allows Siege Engines to fire arrows
JOHNNY APPLESEED: activating this and clicking on any non occupied tile will spawn a tree of random type. Clicking a single tree, and only a single tree (unless trees are all standalone and don’t have that wall bonding mechanic) will alter the tree type at random. putting the command in again disables the effect allowing normal play
PAUL BUNYAN: removes trees in the exact fashion as JOHNNY APPLESEED, and deactivates the same way
MANOR SYSTEM: Upgrades mill building option to Folwarks. Does not replace any existing Milll nor does it confer Folwark auto collection for non Poles.
FENG SHUI:chick on a building you own (and must own) and use the numeric pad. Up and down (that is 8 and 2 on the pad) cycle the age graphic, and right and left (4 and 6) cycle through the architecture styles of that building. This is only graphical, no civ bonuses are added or subtracted
THIS IS MY BOOMSTICK: upgrades all existing archer line to Hand Cannoneers. Does not enable building of the unit nor replace the archer line building option
I AM THE JUGGERNAUT: replaces all Galleon line with Juggernaust Triremes from Age of Empires 1 (perfect for RPing pre-gunpowder sea siege)
VERA CRUZ: destroys all your houses and replaces them with one pig each. This is in the spirit of Cortez burning his ships and the pig was the most important logistic advantage his men had, being a ready source of domesticated meat (and animal protein) with their Amerinidans lacked
DEUS VULT: Upgrades all generic cavalry without autoscout into Crusader Knights.
BABEL: select a tower an it will upgrade to a Fortified Tower of same architecture group
ALL ABOARD: allows monks and petards to board siege engines. Logical, if meta breaking. Also open to allowing cavalry for lulz.
MI CASA: All houses built from now on (or retroactively whichever is easier) can now garrison villagers
SU CASA: houses fire projectiles on the same garrison schedule as TCs. But only villagers can garrison with the MI Casa command and the capacity is five and the range is 1. This is the villages stabbing and shooting their arrows through the windows. Unless Khmer must be used with MI CASA.
STREETS ARE PAVED WITH CHEESE: while activated, selecting the palisade gate will instantly spawn a road-like tile for the same amount of wood in place of the gate. These can be walked over normally. This does not convert existing palisade gate, nor do the tiles revert to palisade gates after deactivation. Purely cosmetic. For extra awesome and the ROCK ON command, placing stone gates in this manner will spawn mosaic street tiles like from Caesar 3.
SWEATSHOP: toggle this all markets under player command will turn into Trade Workshops (110 version) when they complete construction . So no existing markets are transformed. Toggleable.
GIVE IT AWAY NOW: using this command with a number of the faction will transfer the building to faction of your choice. Perfect for rebuilding allied towns. Can be used to transfer ownership to yourself as a failsafe.
ON A MISSION FROM GOD: Turns all current monks into missionaries
KING OF THE BATTLEFIELD: converts all trebuchets into bombard cannons. Double edged sword as it reduces range.
So what do you guys think? These are not for MP games, these are narrative tools than anything else. Telling interesting stories, mimicking scripted events from campaigns, adding in some scenario editor functions into the game itself.