Since we all know that China will be introduced in AoM Retold. I really hope they will not let priest convert enemy units. Keep that to AoE please. But i did like to hear the community thoughts on this.
China has some units that can convert enemy units. This includes enemy myth units.
I like the ability to convert units but I don’t think China is the right civilisation for that.
In AoE1/2 every civilisation has the feature but giving 1 civilisation a feature would fit well into AoMs concept of making every civilisation unique.
I don’t really see an issue with conversations. There are some easy ways to balance it if converting Elephants is too powerful for example.
Either the conversation time scales by population or the whole civilisation is balanced in a way that Monks are their only good answer to Elephants.
Converting soldiers is fine. But not myth units. Myth units are pretty hard to mass and i think people will just stop using myth units against china. Is that okay?
No. Because i am interested in the question about conversion in general. Does it have a place in AoM or not? i always personally hated it in AoE as well.
But Myth units and human units is a whole different level.
So I don’t think it’s a clear answer. In both AoE1 and AoE2 you can’t just convert all units by default either.
Conversion for myth is a tough debate because one could make exactly the same argument regarding insta-kill. Conversion is in effect an insta-kill BUT with the addition of giving the one player a free unit. It doesn’t make much sense to me to remove insta-kill and add in conversion
Insta-kill was “instant” as it says. There was a very shot animation that played before it happened.
But conversion always takes time. The minimal time for Myth unit conversation could be pretty long and maybe the ability only available in Mythical age in general.
In combination with a slow, weak and expensive monk it could easily be balanced.
Some units could also simply be immune to conversions.
Heroes should be immune in general.
Conversion and insta kill is not really the same. Yes you lose the unit in both cases. But in the case of conversions you actually have to fight your own unit as well. Which is a lose-lose case. Especially considering the cost of some units and how unique they are to different pantheons.
The effect of converting is fine. As long as they change how the mechanic works and give it to a different civ, I’d be fine with it. I mean, most chinese myths were like “I defeat you because I’m better than you and your strategy sucks” or “You did this to kill me, but guess what -that made me stronger”. Chinese mythology was never about religion converting and their ancient society wasn’t full of zealots. They were more like showing respect to seniority, status, and those more talented and stronger even if they hated the person.
Idk the fact they got the ability to convert in Tale of the dragon always felt weird to me, like it didn’t fit the civ. As if devs had no idea what to do with the chinese or were too lazy to make effort, so they just gave them conversions thinking it’d be just more flavor like in aoe2. Well, it never fit, like it never belonged to the chinese in the first place. Imo, priest converting should be given to a hindu civ or arab civ.
And now that you are talking about Tale of the dragon, I just hope they change the chinese gods because, let’s be honest, most of them are a mess. Starting with sun wukong who wasn’t even an ancient god. He was a novel character based on a hindu god. It’s like centuries in the future, some game devs decide to make a civ about our contemporary society and they give us superman as a god. Total nonsense. Even weirder, you have zhong kui who was considered just a vengerful ghost for centuries before being considered divine. Which is funny because even today only some people consider him a deity while most view him as a hero (like Guan yu, Lu bu, Ji gong, etc). Meanwhile, real ancient gods like the king of hell (original name censored in this forum), Lei gong, Pangu, Doumu, Jiutian xuannu, Yue lao, etc get completely ignored.
The difference about conversion in AoE and AoM is that in AoE it’s a two way street.
You could Wololo the enemies units to your side, and potentially your own units back, if you play your cards right.
I’ve seen a gif where two monks were wololoing each other back and forth in an endless loop.
I don’t think this is a must have mechanism, but if it is added, it must be done by a myth unit and definitely not a hero.
Simply because just like monks are countered by scouts in AoE2, myth units are countered by heroes in AoM, so there is a clear counter play compared to the mess EE was.
It could be some sort of ghost that possess the target.