The following article will be about a optimal China rework, changing most of their military upgrade cards and their war academy.
I will try to summarize the main Ideas, if you however are interested in the more detailed and full changes please just look at the bottom of this post. Most of these Ideas come from UpmostRook9474, who kindly allowed me to repost his Ideas.
The plan is to make the Chinese gunpowder units more viable in the late game by giving more options to buff them which would make them more able to compete with other skirmishers. At the same time we want to make the current Chu Ko Nu and Qiang pikeman no longer stronger in the late game and instead easier to gather by reducing their cost and train time. The chinese cavalry would stay almost completely unchanged.
Now the second point of this rework, the chinese war academy. The idea is to split it in two different barracks, one for all Age II units [Banner Camp] and the other for all Age III units [Banner Garrison - only available from Age III]. With these war academy changes the power of the chinese FF should be slower and at the same time you should now be able build all your units in your barracks instead of a few units spilling over to the castle.
The promised Card changes, Iâm now quoting from UpmostRook9474. I changed however two things from his Ideas, the things I changed will be highlighted in a blue background.
No changes:
- Mongolian Scourge (II)
- Repelling Volley (III)
- Siege Combat (III)
Removed:
- Siege Hitpoints (II)
- Siege Attack (II)
- Standard Army Hitpoints (II)
- Territorial Army Combat (III)
- Manchu Combat (IV)
- Old Han Reforms (IV)
With changes:
- Double-Faced Armor (III): will now also affects Steppe Riders<
- New Army (II): Renamed to âNew Weaponryâ, and also gives Changdao & Arquebusiers +5% HP.<
- Fire Dragon Manual (IV): Gives Flamethrowers & Flying Crows better improvements than their current effects, but costs 300 coins.
- Western Reforms (IV): Also allows researching Infantry Breastplate, Flint Lock and Paper Cartridge in Villages.
New cards:
- Old Tactics (II): Gives CKN, Qiang & Flamethrowers +20% HP.
- Baturu (III): Gives Qiang, Changdao & Keshiks +15% HP & attack.
- Field Force (III): Gives Changdao, Arquebusiers & Meteor Hammers +15% HP & attack.
- Imperial Hunt Ritual (IV): Gives Steppe Riders & Keshiks +50% HP & attack, but +25% cost.
- Tuanlian System (IV): Gives CKN & Qiang free Disciplined upgrade, -33% cost & train time.
- Crouching Tiger Cannon (IV): Gives improvements to Hand Mortars, but also makes them use 2 population.
Reuse card icons:
- Standard Army Hitpoints â Old Tactics
- Manchu Combat â Field Force
- Old Han Reforms â Tuanlian System
On the other hand, War Academic is divided into two buildings: Banner Camp and Banner Garrison.
- Banner Camp: Costs 150 wood, Buildable from Age II, can train Old Han, Standard, Ming, and Mongolian, and upgrade their units.
- Banner Garrison: Costs 250 wood, Buildable from Age III, can train Territorial, Forbidden, Imperial, and Black Flag, and upgrade their units.