standard gather rates are 0.75 resources per sec (sheep, farm, wood, stone, gold); there is also IDLE times associated in gathering (walking, drop-off animation, return/initiate work animation).
For simplicity we’ll just say gathering 10 food from sheep looks like this 10food / (13.33s + IDLE_time), this means without interruption you gather 1 tax per (13.33s + IDLE_time). If you research wheelbarrow which now makes you gather 5 more resources before you drop anything off?? it means your new gather rate looks like this 15 food / (20s + IDLE_time), which means your NEW tax generation rate is 1 tax per (20s +IDLE_time).
20s > 13.33s?
Now some other guy said “what about all the tax that is left on the table so to speak at the end of the game?” IMO that’s tax collection efficiency issue! One I hope they fix by introducing some form of auto-taxation via late game dynasty perk?? But the issue of wheelbarrow diminishing EARLY tax generation is meaningful when you’re MACRO depends on that generation.
Another thing wheelbarrow is NOT 7-8% increase gather rate on all resources so to speak. It’s only 7-8% on resources that naturally force you to walk (lumber, farming, berries*). For resources you can gather virtually without walking the wheelbarrow increase is more so 2-3%. So again when you lose 33% taxation for ONLY a 3% gain resources? It’s a net LOSS for sheep, gold and stone total resources gathered.
(10 gathered resources + 1 tax ) / (13.33s + IDLE_time) compared to (15 gathered resources + 1 tax ) / (20s + IDLE_time). IDLE_time of the second ratio needs to go DOWN in order to be a faster rate than the first ratio. If there is no walking involved in the gathering process then IDLE_time CAN’T go down as a result of wheelbarrow.
You are not getting 3 gold and 30 food in the same time you are getting 3 gold and 45 food…
The gather rate is unchanged when you have researched wheelbarrow.
It takes 3x(10/0.75+2x1/(1.13))=45 seconds to gather 30 Food for example sheep 1 tile away from deposit, and 3x(15/0.75+2x1/(1.13x1.15))=64 seconds, to gather 45 Food with wheelbarrow.
So you are getting 0.66 Food/s without wheelbarrow, and 0.70 with wheelbarrow(+6%).
While you are getting 0.066 tax/s without wheebarrow, and 0.047 (-29%) tax/second with wheelbarrow.
As even mentioned in his video the benefits of wheelbarrow are diminishing in comparison to other civ; ITS NOT until ALLLLLL factors kick in LATE that wheelbarrow becomes a comparative bonus to china vs other civs.
So early using all his 1st to 3rd level analysis you had a 4 res/min+ per vil then a 1 tax/min - per vil then a 0.5 tax/min + per vil due to increase unit generation; So overall EARLY u looking at a 2.5 total res/min per vil.
Time by time, chinese alt accounts come here claiming buffs for his civ…
You reduce idle time for every resource, meaning not only food but also gold, hence the gold “lost” from taxes because the increased villager capacity it’s not a problem since your villagers on gold are also getting the wheelbarrow and reducing his idle time…
It’s a bigger problem the total amount of gold that can’t be collected. Also, the imperial palace generates x2 gold on his influence, so wheelbarrow in early is not a problem, nor it is in late game.