Chinese card picture missmatch + please more china changes for the upcoming patch

Yo, anyone knows why there is a miss match between the card pictures and the actual effects + name for the chinese cards “standard army HP” (Age II) and “manchu combat” (Age IV)?

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for this card it shows chu ko nus + pikes but it upgrades the chu ko nus and steppe riders

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in age IV we have manchu combat showing the arqebusier, changdao and probably iron flail, but instead it upgrades all the chinese anti cav units and meteor hammers. So why do we get a pike upgrade here instead of a skirm upgrade if it clearly shows the imperial army + territorial army?

Edit cuz I figured my post doesn’t really entice discussion, I propose a easy possible change, should ever anything happen:

I’d love it if the cards would give the stats for the units that are listed for them as it also makes more sense unit composition and age wise. For an obvious xbow+pike age II civ why is there no distinct card upgrade for it? A pike upgrade in age IV doesn’t seem useful because at that point I’d rather use more efficient units.

Anyone care to talk about it?

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Furthermore, the hat color in the first card artwork is also incorrect. Qing Dynasty military hats were red-tasseled douli hats—the tassel on top was always red, or there was simply no tassel at all. It would never have been any other color.

The soldiers’ armor colors are also inaccurate. Standard Qing Dynasty brigandine armor was generally yellowish-brown, while ceremonial or commanders’ armor typically featured four main color schemes: red, white, blue, and yellow. During the Ming Dynasty, brigandine armor was commonly seen in red, blue, and yellowish-brown. In any case, green brigandine armor would not have been used in either the Ming or Qing Dynasties.

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TAD was made by people who heard of Kung Fu and Buddhism once from someone who has never been to Asia and thought they could make three whole civs out of that, I don’t think there’s much they could get right.

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I took a look at the other cards that depict the chu ko nu and arquebusier and they seem to be more in line with the colors you described

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I reckon they just choose to take some artistic liberty so the cards look a bit different from each other? Im not sure tbh

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I completely agree with your point of view.

I compared the stats of both the Chu Ko Nu and the Arquebusier and noticed that Chinese skirmishers feel underpowered. While I understand the historic nerf to China’s FF with the skirmisher damage (-1), the balance between the two units seems off.

Why do Chu Ko Nu in Age IV deal 8 more damage and have 37 more HP—despite being cheaper—while Arquebusiers only gain a slight advantage in range and armor?

While a full Asian civ rework is unlikely anytime soon, China deserves more balance attention this patch than just a minor nerf to Tea Export.

It feels counterintuitive that the chinese gunpowder units get outperformed that much in Age IV in a game that is about the 16th–19th-century

Proposed Card & Unit Reworks for China

  1. Rename & Adjust “Standard Army HP” → “Mandarin Duck Formation”

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    • Effect: Grants +20% HP specifically to Chu Ko Nu and Qiang Pikemen (the units in the Old Han Army).
  2. Rework “Manchu Combat” → “Imperial Guard Combat”

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    • Effect: Grants +15% HP and +15% Attack specifically to Arquebusiers, Changdao Swordsmen, and Meteor Hammers.

    • Change: Aligns the card targets directly with the unit art and army compositions, removing the buffs for Pikemen and Keshiks.

  3. Expand “Western Reforms” Card

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    • New Effect: Grants +7% HP and Attack to all units (down from 8%) and enables European Arsenal upgrades at the Village:

      • Infantry: Flintlock, Paper Cartridges, Infantry Breastplate, Military Drummers

      • Cavalry: Caracole (Ranged Cavalry), Cavalry Cuirass

      • Artillery: Gunner’s Quadrant, Professional Gunners

The first two card changes focus on cleaning up unit upgrade paths to give each card a distinct, well-defined group. Since China already has Mongolian Scourge to handle early cavalry upgrades, creating a dedicated Age II infantry card establishes a linear progression similar to how it was done with Russia’s unit upgrade design.

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I’d be happy to fix this in my mod, but I could also release it publicly as a small patch. However, I’d like to hear your ideas on how to change the visual design so that the illustration is more clear and easy for the player to recognize. Of course, keep in mind that my skills are limited, but I do have experience creating icons and illustrations. *I’m referring, to the issue of icons, bcs as an average offline player, I wouldn’t even consider changing the units’ stats.

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Damn dude that’s sick, really cool that you do stuff like that.

On the side note tho, it’s only really the card standard army HP that would be easily fixable. Either changing the stats it gives or the icon by changing the pikeman to a steppe rider and changing the colors of their clothing if possible.

The card Manchu combat on the other hand is just an weird amalgamtion of things it gives, making it hard to imagine how you could change the icon to fit all the different units it gives.

Also how hard is it to edit stuff like enabling arsenal upgrades in the village via a card like Western Reform? Or straight up changing the stats a unit gets from one card?

There is no difference, bcs the game treats both cases as a technology. In fact, all cards, units, upgrades, etc. can be either in-game or supplied from the homecity. Right now, I’m in the process of implementing changes through the home city to affect the stats of units and upgrades in my mod, but it will certainly be just as easy to add some kind of improvement to an existing civ. building like arsenal or even house. It all comes down to how we decide to buff or nerf unit or tech.

I think I have an idea on how to change that. We’ll see how it goes soon. I take care of it tonight (from my time zone’s perspective, ofc).

Also they should rename Arquebusier. That name is too generic.

For now, it’s just a concept, but I’m moving in that direction, but I can make more changes. @M1kazuki6861

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