As I mentioned in my initial presentation, add a tax collection function to all landmarks so that IO can submit taxes without having to walk too much. One of my original intentions was to allow the Chinese to make full use of its features, such as all taxes can be collected, but at the end of the game, taxes on buildings outside are often not collected. The amount of tax generated could be adjusted to be roughly the same as now.
Villages are slow to produce, and more restrictions could be added to allow the Chinese to produce villagers at roughly the same rate.
I never thought the Chinese were weak and my intention was not to buff it. As I have repeatedly emphasized before, my original intention is to give full play to the characteristics of civilization and avoid duplication with other civilizations. All the problems about strength and weakness are not problems, because they are easy to solve.
My logic hasn’t changed from the beginning to the end, because you twisted my meaning. The reason why I said that Chinese influence needs to be changed and Mongols influence does not need to be changed is that after the change, it is easy to adjust the changes in the strength of Chinese influence, but it is difficult to balance the Mongols influence, and I have not figured out how to change.