Don’t you guys think you overreacting a bit? This DLC is great. 3 new civs in the right timeframe with new languages, new architecture, new animals and plants, terrain, eyecandy, dogs, new unique flags for each civs waypoints, animated sails and so on. It basically has everything fans would want from a DLC.
I am not a fan of the new campaign menu either, but have you noticed that we run out of space for ribbons?
If we get 2 more DLCs, we need to rework the whole menu. Maybe you will have your consistency back when this happens.
So the idea seems to be that every DE DLC get’s it’s own ribbon as an easy UI thing to show what campaigns you do and don’t have access to.
However, since they now no longer sell LotW, DotD, or DoI independently, and it was given for free to everyone who didn’t already have them, seems to me, at the very least, those three tabs could be combined with the Europe or Asia tabs.
Don’t get me wrong, I am happy for all of this stuff. As I said before, I was hyped for the first time since TMR. They got it right (in my opinion) on everything you listed here.
However, this sums it up to me quite well. If FE has relegated a few of the first DLCs to bundle only status, they might as well consolidate the tabs for those relegated expansions. Yes, it would require a rework of the campaign menus, but I would prefer keeping the existing framework than moving over to Capture Age’s campaign menus on non-Capture Age Campaigns.
That menu style is made specifically to work with that content, it doesn’t belong with classic content like this.
I think that the devs have clearly lost their grip on the reality of what has kept this game alive all these years. The classic formula is impeccable, the very carrier of the appeal the Definitive Edition had when it came out. I can’t, and probably never will, understand their obsession with changing something that obviously wasn’t the problem. All of the expansions up to Mountain Royals ( including that one ) were testaments to the fact that you could still pull off amazing stories with the favorable, everlasting formula that is now more and more absent.
Also, giving players choices and allowing different outcomes in scenarios ruins the historical aspects the game is based upon. Telling the stories of historical figures, their campaigns, victories, and losses, can’t involve multiple versions of their firm, historically grounded actions. Do I have to mention this even??
I don’t agree with this at all. History does not have all the minute details of if some king used more infantry or more archers for example and giving choice of their use to player does not impede upon historical accuracy.
I was talking about changing outcomes, not really minor choices. Choices like these do not change the outcome of the story that the respective scenario depicts. I mentioned that because of the three kingdoms mess, primarily the final scenario.
I think they are loosing the sense of geography. When you look at the campaigns map, you directly know where it is happening. Not with this new system though, and it is quite a bad choice. Locating civs around the world is important and part of the cultural identity of the game. Inside the campaign, locating the events at first glance is also important, as it gives the impression of building an… empire.
It also break the consistency and the nostalgic feeling of the game.
It looked cool and a fresh take for Chronicles but I don’t want see that in the base game, let keep a bit of nostalgia.
I love old maps but this look very cheap and take me out of the immersion of the game.
They should have added the new campaign into the South America tab together with the previously existing Inca campaign, that’s the first place I would look them for, instead of having a whole South America map with just a single campaign and three new ones somewhere else.
Honestly this whole thing is the only con for me for this DLC, not that it makes the entire DLC bad ofc but I hate this direction from FE if they do this inconsistent addition when older campaigns stay the same (first time using decisions on a normal DLC aswell)…Although at the same time I’m against the legendary difficulty being added to certain campaigns such as Tariq Ibn Ziyad (I despise Razzia so much with the endless spam) and Jadwiga as they turn into a bigger slugfest than they were in hard difficulty.
I dislike that menu style, both because it’s an unnecessary change nobody asked for and because it makes it a bit harder to traverse the campaign menu. Also because the newer campaign icons being character portraits instead the more varied icons of the past is boring.
They should have at least merged the tabs of the campaigns that came with the DLCs that are now included in base DE (LotW, DotD and DoI) with the older ones. the campaign menu is looking dumber and busier the more DLCs release.