What if one civ had a bonus that help to build walls in much less time? Like 66-100% faster
After seeing this video, i thought it could be a nice defensive bonus for those civs with bad dark and feudal age. Less time required for walls could buff that civ in open maps, but not in arena or islands.
However, such bonus could lead to laming strategies like wall rush, but Spanish now build walls 33% faster and its not a problem.
Also this bonus wouldnt affect the intent of quickwalling, because quickwalling is used to inmediatly stop pushes with build foundations and those are not affected by building speed.
Portuguese could make use of this bonus inearly game to reach castle age safely, and in late game with the stone of feitorias
I think with Koreans’ stone bonus and stacking with this new bonus it could work. It’s ironic how Koreans lost their fortification bonus in DE and then gained defensive civilization as their theme, the wood bonus is pretty small to consider them along the lines with Byzantine counter units
The reason why faster fortification building (walls, towers and castles) was taken away from Koreans is that it made Koreans too predictable, all in towers and then passive trying to not die from the follow-up aggression from enemy.
Generally, it made Koreans not enjoyable to play and play against.
For this very good reason it was taken away from them.
And it should stay like that.
But koreans mostly used towers in that predictabe way as an opening, and then used the stone for castles and war wagons. Walls, either pallisade or stone ones, werent built a lot at all in this strategy
Walls are not used freqcuently used in a tower rush, because two towers cover each other. Only palisade walls are sometimes used to protect a solitary tower until murder holes is researched, and this bonus wouldnt change this a lot.
That being said, what about linked structures forming a wall getting a bonus? That would make sense in a realistic way and a civ with linked structures next to a typical wall forming a walled place could be amazing.
Or just a wall, the longer and consistent the stronger it gets for the civ receiving the bonus, so say Byzantines could wall as their main strategy and become very difficult to beat early on, which makes sense 'cos byzantines lasted a lot as a civ.
That could lead to different and interesting strategies, for a change.
Civ X has this bonus.
Civ Y is the enemy in a game.
If a villagers normally builds a wall in 5 seconds, then a villager of Civ Y needs 10 seconds to build a wall if they play against Civ X. So the time for the enemy to build a wall will be twice as much.