Introduction:
Nubia is a region along the Nile river encompassing the area between the first cataract of the Nile (just south of Aswan in southern Egypt) and the confluence of the Blue and White Niles (in Khartoum in central Sudan), or more strictly, Al Dabbah . It was the seat of one of the earliest civilizations of ancient Africa, the Kerma culture, which lasted from around 2500 BC until its conquest by the New Kingdom of Egypt under Pharaoh Thutmose I around 1500 BC, whose heirs ruled most of Nubia for the next 400 years. Nubia was home to several empires, most prominently the Kingdom of Kush, which conquered Egypt in the eighth century BC during the reign of Piye and ruled the country as its 25th Dynasty (to be replaced a century later by the native Egyptian 26th Dynasty).
From the 3rd century BC to the 3rd century AD, northern Nubia would be invaded and annexed to Egypt, ruled by the Greeks and Romans. This territory would be known in the Greco-Roman world as Dodekaschoinos.
Around 350 AD, the area was invaded by the Kingdom of Aksum and the Meroitic kingdom collapsed. Three smaller Christian kingdoms replaced it: the northernmost was Nobatia (capital Pachoras; now modern-day Faras, Egypt) between the first and second cataract of the Nile River; in the middle was Makuria (capital Old Dongola), and southernmost was Alodia. Christianity had been introduced to the region by the fourth century.
Civilization concept
Civ name: Nubians
Shield:
Ear Stud with Hathor , Nubian, AD 215â225.
Nubians: Archer civilization.
Civ bonuses:
-The first time a farm is exhausted, it can be replanted for free. This can happen again once youâve researched a mill tech. (This effect does not stack).
This is because, as the Nubians lived on the banks of the Nile, their economy depended largely on agriculture and this was closely related to floods. Every time the Nile flooded, nutrients reached the soil that improved crops.
-Fletching, bodkin arrow and bracer are free. (Blacksmith needed)
Some rings have been found still on the left hand of buried Nubian archers. This may be because thumb rings were used to draw the bow, as well as an arrow rest. The arrow may have been rested on the thumb of the bow hand. (I could have included free thumbring aswell but it sounded a bit op.)
-Towers cost -15% in feudal, -25% in castle and -50% less stone in imperial age.
This is because, over the years, the Nubians built fortifications along the Nile to defend themselves against invaders from the north.
Unique unit
Nubian archer.
History:
Across the oceans of time, the Nubian bow had evolved from a simple self bow to a smaller composite version over the centuries and millennia. The form of the Nubian bow on rock paintings takes the shape of a self bow of approximately 110â150 cm in length.
Like many other self-bows of the Africans, the Nubian bow did not have nocks for the string. Instead, the string was secured to the tips by being tied to the bow via leather straps. It seems that the designers of these early bows did not want to weaken the structure of the tips.
Unit description:
Create Nubian archer. Unique unit of the Nubians that can be trained in the castle. This unit fires poison arrows, causing units hit to take damage for the next 5 seconds (The damage increases with the elite upgrade and it does not stack with subsequent hits) . Strong vs. units at long range. Weak vs. Elite Skirmishers, Onagers, and units at close range.
Cost: 40 wood 30 gold.
Stats non-elite:
Hit points: 40
Attack: 5
Range:5
Accurancy: 100%
Melee armor: 0
Pierce armor: 0
Stats elite:
Upgrade cost: 900 food 600 gold
Hit points: 45
Attack: 6
Range: 6
Accurancy: 100%
Melee armor: 1
Pierce armor: 0
It costs less gold than a normal x-bow, has 5 more hp and 100% accurancy (compared to 85%).
The elite upgrade gives it 5 more hp than a normal arbalest, +1 range and 1 melee armor.
Unique technologies
Ta-Seti: Archery range, barrack units and Nubian archers recover health when attacking other units. (This does not include siege weapons, buildings or ships).
Nubian hunters and warriors excelled as archers, and their weapon became a symbol for Nubia. âLand of the Bowâ is the meaning of Ta-Seti, an ancient Egyptian term used to denote Nubia for thousands of years in antiquity.
Trade networks: Trade units generate stone in addition to gold.
Nubia was home to some of Africaâs earliest kingdoms. Known for rich deposits of gold, this kingdoms were also the gateway through which luxury products like incense, ivory, and ebony traveled from their source in sub-Saharan Africa to the civilizations of Egypt and the Mediterranean.
Team bonus
Monks regain their faith 25% faster.
This is because during the Middle Ages, the Nubians converted to Christianity, becoming one of the few Christian kingdoms in Africa.
The Nubians even defeated several Arab armies that tried to spread Islam to the south of the Nile and managed to reach a pact with them that allowed the Nubians to maintain their religion, culture and independence.
Techtree:
Archery range: Full archer and skirm lines.
Barracks: Full militia and spearman lines, supplies, squires and arson.
Stables: Scouts, light cavalry, knight and camel. They have access to husbandry.
Siege workshop: Siege ram, siege onager, siege tower and heavy scorpion.
Blacksmith: They donât have access to the last archer, cavalry and infantry armor upgrades.
Dock: They donât have access to galleons, heavy demo, CG line, dry dock and shipwright.
University: They donât have acess to keep, architecture, BT and fortified walls.
Castle: Full techs.
Monastery: Full techs.
Town center: Full techs.
Economy: They donât have access to stone shaft mining.
UPDATES:
-Removed thumb ring from the tech tree.
-Pikeman and militia-line are also affected by Ta-Seti UT. This will add some tankiness to their frontline.
-Faith bonus will now be the team bonus.
-Added a stone discount for towers.
-Free tech bonus locked up behind the blacksmith.