Civ Concept - Venetians

As a fellow venetian enjoyer, I’ll give you my personal feedback on this design, I’ll hope that you’ll take you time to do the same with mine, so we can exchange ideas and feedbacks.

It’s interesting, but how does it work?

Every time you hit 500 resources in the stockpile you get +25 extra, or every 500 resources gathered you get that +25 resources?

Anyway +5% isn’t a lot onestly, it could be at least +10%, or staggered through the ages. Just for comparison, the mayan bonus is better because it automatically gives you free resources with an higher percentage and without needing to hit a cap.

A bit of a standard bonus, but it’s fine for what it does…

This is incredibly OP in my opinion, even just getting the monks near the relics 1 sec before hitting castle age is an incredible advantage that can be decisive.

I don’t like this bonus, both for balance and historically speaking… also considering that the venetians were quite indipendent from the pope, I believe that a good monastery tech tree is enough for them…

A nice way to buff you xbows numbers in castle age, but the problem is that you’ll already have most of your ranges already built by that time, so maybe the bonus should start in feudal age.

Also, the militia line is nice because of free units, but the unit themselves aren’t much useful…

That’s actually quite weak, the miners already doesn’t have much walking time, and it’s basically stable, so really the bonus wouldn’t help much…

I would instead suggest an extra carry capacity for lumberjacks, maybe +2/4/6/8 in dark/feudal/castle/imperial age, that’s too is historically accurate (Venice became rich thanks to the wood sold to the ERE of the alps) and it also helps more on water maps.

Mmm interesting… so it’s like an anti archer gunpowder that cannot be counter by skirms, so I suppose that I’ll lose on damage output,right?

That’s really similar to the thirisadai, so not very unique unfortunately…

So a condo on horse? I don’t see a place for this unit in the meta onestly… but I guess it depends by its stats.

It’s ok, but not that important since most foot units have low HP anyway… it’s still nice if it’s cheap.

The concept it’s intriguing, but in practical terms it’s the same output of the spanish TB, meaning that trade carts gives you more gold… one way or the other…

No arbs? No thanks, I can’t imagine a venetian civ without the arbs.

Anyway, I’ll leave my design linked here, so maybe you can take inspiration from it.