New Civ concept: the Venetians

Updated Venetians Design:

Civilization Bonus:

  • Get +50 gold each time a technology is researched (including age ups).
  • Archery range units are 5/10% faster in feudal/castle age.
  • Have emporiums as drop off points.

Team Bonus:

  • Market techs are 80% cheaper.

Unique Buildings:

  • Emporium: building that act as drop off for all resources and gives you +5 pop. Inside it, you can research the eco techs of the mill, lumber camp, mining camp, town center and dock.
    Cost: 100 wood, 35 sec

Unique Technologies:

  • III Schole: relics also generate stone (20 stone/min).
    Cost: 250 wood 200 gold, 30 seconds

  • IV Schiavona: infantry units have +30 HP. (Champions get 100 HP, halberdiers 90 HP, and condottieri 110 HP).
    Cost: 1000 food and 400 gold, 40 sec

Unique Units:

  • Stradiots: Light and fast cavalry with a slow RoF but that can stun enemy units with melee attacks. It costs only gold (a stunned enemy can’t neither attack or move for 3 secs).

  • Galeass: Heavy gunpowder ship with high HP but short range, that can ram enemy ships. If the enemy ship survive, there is a chance that the ship is converted to you side.

Tech Tree:

Archery Range:

Barracks:

Stable:

Blacksmith:

Dock:

Siege Workshop:

University:

Monastery:

Defenses:

Castle:


The magyar hussar replace the stradiot icon, since it doesn’t have its own icon.

Economy:


The mill icon indicates the emporium, since it doesn’t have an icon itself.