Civ Proposal: The Omanis

proposed this civ here on reddit: https://www.reddit.com/r/aoe3/comments/1vmbxk0/civ_proposal_the_omanis/

The Omanis

Capital: Zanzibar

Ruler: Seyyid Said bin Sultan, the Lion of Oman (1791-1856)

History

In 1652, the Omani tribes of the desert interior unified and expelled the Portuguese from Muscat, Oman’s ancient coastal capital. In the century that followed, the Omanis consolidated their state into a unique, non-European maritime empire of the early modern period. They pursued the fleeing Portuguese south down the eastern African coast, driving them from their strongholds in Mombasa, Zanzibar, and Kilwa to the Mozambique border. The Omanis seized control of these ports and dominated the burgeoning eastern African caravan trade, which brought ivory, gold, timber, and slaves from the African interior to the Indian Ocean. In the early 19th century, the Omani sultan Seyyid Said relocated the capital from Muscat to Zanzibar, which for a time became the wealthiest port in the Indian Ocean due to its critical location at the terminus of major caravan routes. He also imported clove trees to the island and encouraged their cultivation, making Zanzibar the world’s primary supplier of cloves for more than a century. Through their efforts, the Omanis built a wealthy mercantile empire.

Playing as the Omanis, you face vengeful Portuguese raiders intent on reclaiming their old mercantile networks, Ottoman and Persian naval incursions, and the slow encroachment of industrializing European powers who seek to carve up your dominions in Africa. Will mercantile wealth alone be enough to defend your holdings in the Indian Ocean, and your place in history?

Civ Bonuses:

  • Ibadism. Omani settlers follow Ibadi Islam, a particularly austere and rugged sect. As such, their settlers cost only 80 food (can be adjusted for balance) from the start of the game.

  • Mercenary Armies. Mercenary units cost 10% less (can be adjusted for balance) and can be hired at the Souk, the unique Omani building that is a hybrid market / saloon, which can only be built from Age 2 onward (so no access to market techs in age 1!)

  • Access to two unique economic units, caravan porters and pearl dhows. Caravan porters are trained at the Souk for coin, the unique Omani market/saloon hybrid. Once hired, they will path between the Souk and an assigned trading post, bringing a small amount of coin with them each time. The further away the trading post, the more coin they generate. Basically the exact mechanic as donkey caravans in AoM. Build limit of 5, can be raided and killed. Pearl dhows are boats trained at the dock that specialize in pearl diving. The ship generates a small trickle of coin (equivalent to a card like capitalism) while on the map, no whales required. Build limit of 2, with a high initial cost. Cannot fight, and very low hp like any other fishing boat, so quite vulnerable to naval raids. You basically just train them and try to keep them alive!

Characteristics and Playstyle

  • Like the Ottomans, the Omanis are essentially a “European” civ in style (Euro age up mechanics with politicians, no extra resource type).

  • However they have few aspects that draw on African civ design style: Minutemen are trainable from houses, explorers are able to construct smaller, weaker forts, and the Falaj building works like a granary, increasing farm gather rates in proximity to it. This reflects their historical connections to Africa.

  • Their civ bonuses orient them toward early-mid game booming with cheaper settlers (somewhat like Brits, France, or Germans, where they get a very strong early-mid game start due to either having more efficient villagers or more of them in general).

  • They have a gold oriented economy with pearl dhows and caravan porters generating coin, and mercenaries being cheaper than usual. Both these coin sources require map control, however, so aggressive, expansionist play is encouraged while turtling is discouraged.

  • Their economic power drops off in late game, reflecting their lack of industrial development. They do not have factory shipments.

Basically my goal here was to make a civ with the original Vanilla AoE3 design philosophy, which is to make a civ that is strong at some things and weak at others, giving it a true identity and playstyle, as opposed to the DE civ design philosophy which tries to make every civ able to do everything. I also tried to design the civ bonuses to make sure that map control is still important-- to use pearl dhows and caravan porters and the hamam bathhouse, you have to protect them on the map. It’s certainly not meant to be a civ for turtling in base.

Explorer:

Sheikh, basic infantry explorer, with a musket but also a powerful melee saber strike ability against treasure guardians.

Unique Units:

Barracks:

  • Nabbāl Bowman. A short range anti-infantry unit, like a cetan bowman, available from Age 2 onward.

  • Fathila Musketeer. A musketeer unit, available from Age 2 onward. Uses a sword in melee like a Janissary, but with less hp and attack.

  • Sayf Swordsman. A melee swordsman with area of effect damage, like a less powerful but cheaper skull knight or doppelsoldner. Available from Age 2.

  • Baluchi Sharpshooter. A skirmisher type unit, available from Age 3. The Baluchis were an ethnic group from the coasts of the Arabian/Persian Gulf who served as elite bodyguards to Omani rulers in eastern Africa.

Stable:

  • Fāris Horseman. A basic hand cavalry unit, with stats similar to a hussar. Available Age 2.

  • Dhalūl Camelry. A zamburak style anti-cav unit. Available Age 3

  • Gatling Camel. Available in Age 4. Already in the game, so Omanis would have to have them! If they are going to be trainable though, they should be a toned-down, nerfed version of the merc unit.

Artillery Foundry:

  • Falconet

  • Culv

  • Dhow mortar. A ship mortar brought onto land. Long range, but less powerful than a European mortar. Similar skin to a Chinese hand mortar but no bonus vs. other artillery, just siege.

  • No other artillery, reflecting the lack of industrial manufacturing.

Dock:

  • Fishing boat: ngalawa, an outrigger canoe.

  • Caravel style boat: Sambuk, a small sized dhow of southern Arabia.

  • Galleon: Ghanjah Dhow Medium sized war dhow.

  • Frigate style boat: Baghlah, a large, deep-water dhow of the western Indian Ocean

  • Monitor: just a monitor

Minuteman Style Unit:

  • Swahili Askari. A levied unit that loses hp over time. Can be called from houses, like with African civs.

Unique Economic Units

  • Caravan Porter. Trained from the Souk, the unique Omani hybrid market / saloon. Costs coin up front to hire. Once hired, will path between a targeted trading post and the Souk, bringing a small amount of coin with each trip, much like a donkey caravan in AoM. Pays for himself after the 3rd round trip. Build limit of 5. Can be raided and killed.

  • Pearl Dhow. Trained from the dock. A dhow that specializes in pearl diving. Build limit of 2. Generates a small trickle of coin while active on the map, no whales required. Cannot fight, and very low hp. High initial cost to train them. You basically just train them and try to keep them alive to keep the trickles active! Essentially it’s like a bank that you have to make and defend on water, though less integral to the economy than Dutch banks.

New Mercenaries

  • Circassian Lancer. Anti-infantry lancer.

  • Hadrami Dervish. Whirling swordsman.

  • Mijikenda Bowman. Poison arrow bowman from eastern Africa.

Unique buildings:

  • Souk – Omani market that also functions as a place to recruit mercenaries. Replaces the saloon and market, but can only be built in Age 2 (so no market start!). Is also where you train caravan porters, and is the waypoint that they return to from their route to trade posts or nat posts.

  • Hamam Springs – A countryside bathhouse, influenced by Persian design. Must be built in a radius far from the town center. Once built, it can be captured by the enemy if left unattended. Units around the hamam slowly heal over time. Available in Age 2.

  • House of Wonders / Beit el Ajab– An electrified capitol building where the Sultan’s affairs of state occur. Functions like an Age 5 capitol for Euro civs, but also has other unique upgrades and opportunities similar to the US state house building. Available in Age 2.

  • Date Palm Orchard – A food producing farm, similar to a European mill. 10 settlers can work it at a time.

  • Clove Orchard – A coin producing farm, similar to an estate/plantation. 10 settlers can work it at a time.

  • Falaj – An irrigation canal. Functions like an African granary. Build them between your orchards to increase production.

  • Nizwa Fort – The Omanis cannot ship a fort wagon, but their Sheikh can build forts like an African explorer. Omani forts have the Nizwa fort pattern and like the African civ counterparts, are slightly weaker and smaller than a European fort, but are rebuildable.

4 Likes

I had planned for the Omanis to be an Asian civilization (advancing through the ages with Wonders, mainly forts and mosques, similar to the Indians) and perhaps in later ages to have African units… the Ottomans would technically also be an Asian civilization, but having European politicians and territories, they remained a European civilization since the original game’s release in 2005…

This game is in dire need of an Arab/Arabicized (is that a word?) civ.

I don’t know much about Omani history, but I know Zanzibar is located in Africa, so I was definitely confused lmao (I checked and they did have it as their capital, I’m not stupid).

What do you mean Indians? They have 1 fort and 0 monks. In fact it is extremely weird they have no access to the mosque.

3 Likes

Good job - I’d love to see the Omanis. Bonus points on not using Omani as a prefix a for any units.

They would go hand-in-hand with Persians, in terms of building types (not names of course) and dhow-based navies, though Persian navy sucked compared to Omani.

I think I would prefer a seperate North African - West Asia (Middle East), Islamic Belt-grouped Age-up mechanic for the Omani (which in my pipe dream fantasy would also include Persia and Morroco) as this group of civs all resisted Euro and Ottoman interference, were major crossroads of trade (especially Indian Ocean for Oman) along with royal monopolies, and had advanced irrigation systems which could probably have some effect with many other buildings.

1 Like

Aren’t these just “archer” bowman and “horseman” horseman? There was a reddit comment about you accidentally using names that were taken so I’m guessing these are the ones you changed?

Japan does have Bow Bowman (and Spear Spearman in AoMR)

In English Yumi refers to the unique type of asymmetric bow so it is more descriptive than redundant. China’s “pike” pikemen are worse because it is just redundant. But that still isn’t as bad as the exact same word twice in different languages.

Well, I am working on that, slowly.

The resource building may end up being literally just a well. Which sounds silly but dunno which other way I could represent their advanced irrigation mechanics than, well…

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Technically exists, but Arabized is much more frequent

What flag would the Omani civilization use? The plain red banner? Royal Standard of Oman? The Imamate of Oman flag maybe?

Sayf is just a generic Arab sword. There is a distinctly Omani sword type know as a Kattara. The the article you linked in the reddit post goes into a lot more detail on Kattaras that Sayfs. Did you read the whole thing?

Baluchis were more of the rank and file soldiers that formed the backbone of Omani armies. Those kinds of troops are generally depicted as heavy infantry, not irregular sharpshooters.

For the Omani rifleman unit a Sommah Sharpshooter would be a good fit. The Omanis used more primitive matchlocks until more advanced Martini Henry rifles supplanted them. They called these guns Sommah which means “the deaf one” (presumably because of how loud they were). Like a lot of middle eastern weapons, they added elaborate decorations to them to make them their own custom weapons.

You say it sounds silly, though it is probably the best way to abstractly portray super-advanced (at the time) irrigation/water reservation methods - all the fancy names, techniques and references can just be flavour for upgrades within it. Having a reason to build them around your settlement is the most important thing though - I’d be interested to know the plan for that!

Yes, the home city would be Muscat…

Similar in terms of civilization, but yes, Indians are already a rarity…

Some of these 3, from simplest to most elaborate…

1 Like

Now that you mention it, yeah really goofy to have the Baluchi be sharpshooter when you consider that most all the literature about Baluchi in Africa tells that they were absolutely terrible shots. Their real skill is that they were really, really good swordsmen.

Speaking of which, I don’t see the Wangwana either who made the bulk of the Omani armies in Africa.

Wangwana? You mean Waungwana? These were the Swahili patrician families that the Omanis replaced in the 18th/19th centuries.

All good comments about the unit names, those are placeholders that I care less about, I more wanted to describe the specific civ bonuses and mechanics.

Love that red flag with the green and yellow clove emblem.

I mean, in the same sense that Baluchi is an ethnic group and not a “type of soldier”, sure, Waungwana means that.

But much like Baluchi, that doesn’t mean that in the Omani army they didn’t end up becoming terms for specific soldier types. It’s just a matter of reading period texts.

Hell, with how important they were in expanding their empire, the Wanyamwezi probably deserve a mention somewhere. Surely it’d be a better fit than giving their units generic names like archer archer or horseman horseman. Or focusing the mercenary roster on Asia for some reason.

I don’t reaally feel like commenting on the civ design itself because a lot of it just reads as “they are an european civ, but with worse units, as a joke.”

They did use Zanzibar as their capital, as I already said, so it’s whatever. I just found it funny.
Rio de Janeiro was capital of the Portuguese empire at some point, so I guess this is the same.

Zenata is a tribe and not a soldier class, too.

Do you recall what source the account of the Baluchi having shitty aim is from? I’m not really seeing anything about it in the couple of sources you linked.

Are these the same thing?

Weren’t the Nyamwezi more of an adversary to the Arabs than an ally? A Ruga-Ruga mercenary could be a good way to represent them. They could also be a minor civ, but I think I’d prefer Maasai for that region.

Did you come across anything distinguishing about them? I didn’t get the impression there was any super specific role for the Baluchi. They were pretty much guards wielding matchlocks, swords, and rhino shields like every other soldier in their military.

My conception for Oman would be to use more generic units that could fit the variety of Baloch, Hadharem, and Swahili troops they recruited. Sharing the African age up alliance system could instead be used to put a focus on the different ethnic groups they recruited from. Giving them alliance options like Arab, Baloch, Swahili, etc could be a good way to represent the different ethnicities.

Kattara Swordsmen could look Baluchi. Zanj Musketeers is vague enough to possibly mean troops operating in that region, or also specifically the Africans themselves. Fursān/Fāris could represent the limited extent the Arabs fought as mounted tribesmen. Sharing a common African unit like Javelin Riders would really emphasize how intertwined Oman was with the Africa. They did mostly control Tsetse stricken regions so it isn’t a super strong fit, but I didn’t really find any tradition of ranged cavalry coming from the Arab end of the empire either. I’m also trying to brainstorm rosters with other Arab civs in mind and both Egypt and Morocco have really good options for unique ranged cavalry units so giving Oman a generic Arab light cavalry unit wouldn’t get much milage.

Do you think you could upload images of the Omani units from that era to give us a more detailed idea of ​​what you are trying to present in this post?