Anyway Chimu
A Defensive and Naval Civ
- Villagers carry 20% more and move 3.5% faster per age (cumulative)
- Catapult Galleys and Hulks fire 15/25/33% faster
- Dropsites (not settlement) have access to University techs
- Gambesons effects all units
- Slingers +3 damage vs cavalry and siegE
- Attack buildings +1 dmg per age. All but town centers +1 range per age. (3 total)
Team Bonus: Mangonel (and replacement) projectiles travel 15% faster
Regional Units: Champi, Slinger. If a dark blue unit isn’t mentioned here it is not in the tech tree!
Missing Techs
- Barracks: Arson, Militia, Halberdier, Elite Champi Warrior
- Archery Range: Hand Cannoneer, Parthian Tactics, Cav Archer, Arbalest
- Stable: Building
- Siege: Bombard Cannon, Capped Ram
- Dock: Cannon Galley, Fast Fire Ship
- Blacksmith: Cavalry Armor, Bodkin Arriw
- Economy: Hand Cart, Two Man Saw
- University: BBT, Heated Shot. does not get the building, all these techs are in the designated dropsites!
- Monastery: Illumination, Atonement, Heresy, Sanctity
- Castle: /
UU: Camaquen - Powerful slightly slow Maceman in bronze armor so believing in himself that he takes no form of bonus damage (no armor types) except anti-UU. strong bonuses vs buildings and shock armor. Good alrounder.
UT1: Siwas Sacred Smithing — Champi gold cost is removed.
UT2: Corded Bolas — Slinger bonus damages are 2x stronger.
So let’s get this out of the way first. No university! So all the dropsites have the different techs and I almost wanted some of them an age sooner. Note if all techs is simultaneous with this bonus then techs not avail will be here as follows:
Mill: Ballistics, Murder Holes, Siege Engineers, Heated Shot
Lumbercamp: Tower upgrades, Ship techs (except incendiaries), Treadmill Crane,
Mining Camp; Masonry Line, Wall Upgrades, Chemistry, Incendiaries
Next line of business: this civ could have a strong start. Faster moving and gathering villagers is not weak at all. I almost wanted to lower the carry capacity bonus to 15 or 18% but 20% culminated over time means in Imp age 1.2^4 means a carry bonus of 1.73x more compared to Hand Cart practically giving 7 carry. So it comes close and doesn’t add much more but the bonus is saved TC research time.
The free Champi upgrades are nice and the Gambesons is always worth getting for… all units. It affects not only your infantry and archers but siege, monks, villagers, carts, and all boats. Not buildings but like… they are buildings and pierce armor is not their top priority ever!
Early on your army will be spears and Champi and archers on land and at sea you have a Holk version of the Byzantine fireship bonus.
And in castle age Champi or crossbows assisted by horse and siege shredding slingers is not underwhelming. In fact despite how good hungry you are this might be the play. The issue? That imp transition. Yea slingers get a huge jolt from Corded Bolas, and get to kill the cavalry this civ never encountered (but they did use these to capture llamas) so it is an insane power spike. But your main army? No Elite Champi, no arbalest, no chemistry! You are just hitting off with slingers and hoping your slightly more pierce armor 60f Champi warriors can be sufficient without elite upgrade. They will lose to 2h swordsmen so that’s a painful aspect here. There is also no Halberdier! But Corded Bolas…This is the bulk of your military right here! Who needs chemistry. Bracer would be nice but balance is needed. Add some otherwise full skirms minus chemistry and Bracer… to the combo and you will be a strong perhaps too strong force vs most units while eschewing gold concerns.
So what can you do to stop them?! Walls and towers! Realize this civ has a vulnerable point before getting corded Bolas and just doesn’t have a good imp spike unit so if you can use castles and the like you should be able to cause major headaches as the game goes on! Perhaps this is too much? They get harder to avoid siege onagers so that’s is a plus to say bolas contraption!
Sounds like an argument for both units without their imp upgrade! Alongside multiple elephant types? Could be a unique lineup.
You could also see a more South East Settlement design to show how they made major migration from southern China into Thailand? But that might be a stretch!