Civilization Conquest Mod

HRE, Abbasid and Sultanate Civilizations can recruit some of the HRE units like archers and spearman from the Wood and Stone Gates as Allied Reinforcements.

Russian Civilization economy buildings and houses require more resources now.

I have added reload time to Chinese Civilization New Units for Repeater Crossbow and Volley Multi Barrel Siege Units which were shooting x4 high explosive ammunition in a short time. I have done testing and now they are not over-powered but they are still strong units. They are strong in numbers only; but you can kill them easily; because they have less HP and less range.

I have increased the damage of melee units, and torch damage against buildings. Thus, you will feel that you fight well with your melee damage units in the battlefield, and you can destroy the enemy walls, keeps / castles etc in a more realistic way too.

All ranged attacks can damage the allied troops and buildings (except a few buildings), and you can kill the enemy troops inside of the keeps, defense towers. You ranged attacks can damage your and your allies’ Keeps / Castles, Walls, Bastions, Gates too. So, everything became more realistic in the battle.

I have added a new feature to Abbasid Civilization.

Abbasid soldiers can build Military Tent and Watch Towers any place they want and these new buildings can provide buffs to surrounding builds and soldiers, and you can recruits units from there too. Abbasid can build really nice realistic frontline outpost with more building options now.

I have new ideas and I try to apply them to the game until I encounter limitations. I will try to add these Abbasid tents to other civilizations too. Of course if I don’t get any “Pre-Cached Red Box Model Error”. I want to add really nice ideas; but the extra building and units models are limited in the game.

I hope that you like the current patch, thank you very much.

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