Thank you for your reply @GutsYxGameR8485 . It will be really nice if you would compile the MOD into a document. I really don’t have time to do any documentation, so my comments are not so organized in this thread while showing a feature I applied in the game. I constantly update or add something new or extra to the every civilization for balance purposes already.
Currently, I am the only person in the Conquest Team. I mainly started to have more fun from the game to play it with my Twin together. At the first initial release of Civilization Conquest, +2500 subscribe happened within the 1st week; but then some game problems happened as game related problems itself which I couldn’t update or upload the mod in the game anymore. AOE4 developers solved that issue after 2-3 weeks. In that period I remake the MOD with more experimental features.
In addition to this, I want more people / players to join to Conquest Team as a tester or as a developer or as a fan to contribute to make the MOD perfect.
@GutsYxGameR8485 you might remember that crash Bad Data Error Bug? To find the cause of it, I played many AOE4 games with lots of different scenarios and changed many things on the way, it is same for that “Pre-Cached Red Box Model Error” or some of the animation problems which I still try to fix them when I see (adding different weapons on different units and different civilizations don’t work as intended because of the game limitation). And the main crash problem was the Bohemian Archer from Content Editor but it was not available as a visible file that you can clone… and the cause was AI for not be able to use / spawn it from Neutral Trade Post and Holy Site grid box…
There is no crash problems or red-box pre-cached model errors anymore in the game. But still if you find somewhere, please let me know.
At the beginning, I wanted to explore the functionality of the Content Editor further first to understand how the Content Editor works. After that, once I started to do experiments with adding new features which thy have made the gameplay more fun, intense and enjoyable. Thus, it motivated me more. Right now, the main concept of the mod is finished and only remained now is to do balance options with adding some extra features if one civilization is lacking something in game progress while fighting against other civilization, or if I find bugs etc I fix them.
@ahioz9426 helped me and inspired me in this progress, so I am thankful to him too.
I want to make a MOD to have more fun from the AOE4. I don’t want to be competitive with anyone or any other mod; but only focused on my own MOD to improve it, and I want to make players to enjoy from game more to play together. That’s why I need MOD developer players and MOD tester players to join to Conquest Team
Please add me in the game and we can play together^^. Yesterday we have done a match in multiplayer: Me + My friend vs 2 AI as Mongols + HRE Hardest and They crashed us so hard which the Hardest of normal game without turning pack, is so easy The Conquest Mod made the game really hardcore and more fun to push you to play more strategically.
@GutsYxGameR8485 Install the current new update, I increased the damage of melee units, so melee units become important as Ranged Units. If you want to win the battle, siege weapons and ranged units are very important like in real life battles, I tried to make everything realistically.
In conclusion, my focus to improve the gameplay in a realistic way to make the usage of in game units of every civilization as unique as possible to push players to play the game strategically, and while doing it I want to take feedback, ideas of the players and if some of the players want to contribute more to the MOD, I want them to participate in the development team of the MOD, so we can make the MOD in a better. That’s why I need MOD developer players and MOD tester players to join to Conquest Team.
Note:
I try to add the AOE2 Archer Arrow System which your arrows are not hitting the target with %100 accuracy and that missed arrows will hit on the ground, that is same for bombard stone cannon balls etc too. If you are fighting on the sea, the missed cannon balls will go down to bottom of the sea.
While adding this new feature, I experienced some difficulties (I asked some of the other mod developers but noone helps, but it is fine - it is their own choice really. Although I love to guide and help other players and mod developers; because everyone is using Content Creator to create their mod that you cannot add extra objects that are out of the Content Editor, otherwise noone can use your mod to play in the game already which the game will crash with Bad Data Mod Already. I know it because I tried).
I made the arrows, cannon balls to stay in the world more; but arrows are not going down to the ground but where thy hit the target so most of the time, thy stay on the air (everything in the game is auto target shooting like a TAB TARGET MMORPG for the ranged units)… Try to do everything alone takes lots of time really, so if some mod developers would like to join to Conquest Team, it will help me a lot while developing the MOD.