I didn’t touch to AI setting in the game yet. It is already hardcore to fight against Hardest AI with the current state of the Civilization Conquest MOD.
@Ashenone3DM, If I change the income of AI as you did, believe me the current Hardest AI in Civilization Mod will become Extreme Hardest AI. For you, I will test it out about AI subject later on. My general concept of the MOD is almost finished already, so I can focus on AI related subjects in the future.
via
Improve the resource income of AI
AI > ai_settings > resource_multipliers for Multiple of collected resources
Today, I revised French Civilization. After that English Civilization. Rest of the Civilizations are completed.
French Civilization changes:
Early Age - economic development is harder; but you get stronger units, and then French Royal Siege weapons are stronger than other siege units too. Of course, with extra cost.
When you recruit five French Villagers from your Capital and Town Center Buildings, you will get the fifteen elite veteran soldiers from Siege of Orléans that they are directly under the command of the “Joan of Arc”.
These units have 720 HP, 30 Armor and 40 Attack as Shield Spearman Unit. They can heal themself and surrounding allied troops with active and passive healing skills. Active healing skill has 70 seconds cooldown. In addition to these, they can give combat buffs to allied troops near them.
You can recruit “Joan of Arc” Unique Units from Cavalry, Mining, Woodwork, Marketplace buildings via French Villager / Scout / Monk etc. available units there. If you use these units manually yourself by using active healing skill at critical moments, you can change the direction of the battle or your units can survive more to give more fight against their enemies.
Although “Joan of Arc” Unique Units might be really strong; but you can easily encounter them with your archer units, knight cavalry units, or with other unique units of the other civilizations or siege units and your building defensive arrows, cannons etc can still give good damage against them.
To use the siege units and ranged units are very important at this MOD which everything is similar to real life battle combat experience. It doesn’t like this for you to win the battle “Okay I send the troops thy can do auto attacks to destroy the enemy troops”. If you manually control them, they will be more effective and survive more. In addition to these, if you want to survive, you need to have a good economy and always aim to destroy the economy of your opponents by killing their villagers and destroy their economy buildings. That’s why, Watch Towers and Scouts become more important in the game with Civilization Conquest. Yes, your archers etc have longer range but if thy cannot see their target, they lose their effectiveness.
Apart from these, I have added Elephant Units to every civilization now that you can recruit them from Cavalry Building.
I have lowered the damage of Naval Bombard Siege Weapon from 480 to 320, and the range is decreased from 72 to 60 meters, and I have increased its reload time to 5 seconds again; because Elephant Bombard unit is using the same weapon that it had become very overpowered against the ground units.
Next, I will revise the English Civilization again to check if they lack anything in combat while fighting against other civilization.




