Bro unit upgrades dont work thats the only problem i liked everytihng else its really good.
I have implemented a new type of system. At back ground the upgrades are actually is working but thy are not upgrading the previous version of the model; because I have made you to still access to every Age(s) units. Otherwise, you will not have them to access when you become a reach to a new Age and upgrade your units.
My main problem I have encounter in my PC while playing the mod again, sometimes villagers stop working and you cannot control them at all, thy just stay where thy are. I have reseted every villager files to default and then I have even created a new villager to keep unique building that you can get them spawning scout from town center capital; but still same problem occured. Maybe it is only happening in my PC, I don’t know…
Note:
The recruited new villagers via scout from town center capital building, these villagers have “king icon” on them so you can find them easily for the applied new features I made. I have just updated the mod.
The main focus on my mod is the fights between Ottoman Empire vs Byzantine Civilization in the game^^.
I found the cause of why some civilizations’ villagers stopped working, it is corrupted file - probably new recent patch made some problems, I just need to replace the files again.
When I play with less amount of AI like 1vs1, 2vs2, 3vs3 etc this villager stopped working issue is not happened.
I will release a patch for the mod tomorrow.
Let me know if there is any problem, I did not check the recent patch whether if it is affecting the current version of the mod or not.
This is a really amazing mod, thank you. Can you make the “Militia” from the campaign trainable please?
There is “Crusader Militia”, “Mongol Militia”, “Militia Archer”, etc. I think these should be trainable from the TC and can be an alternative to villager production.
Actually thy were exist in my 1st mod before the major patch had ruined many modders’ mods last year. Current version is the 2nd version of the mod. I have kept many cool unique features I had added from my 1st mod, and the 2nd mod has tons of new unique units and features too.
2nd mod - remake version took my 2 months to complete fully; because I change almost every main files to add these new units and features^^
Currently, I am waiting the next big patch within 2025; because I know that it will ruin my 2nd mod, so I don’t include more new unites. I am waiting the next patch and remake the mod from sketch again in a more organized way and probably the mod size will be double.
The problem of the extra villager units, the AI sometimes acting weirdly that thy stop working after some time, there are still very weird bugs in this game that the developers don’t address to fix for years already. For the next patch, sure I will add every units. In the mod, I have made every civilizations in an unique way that you never feel like copy paste. I tried to add historical meanings too. For examples, Chinese Civ has more villager and faster produce, or Rus Civ has faster wood cutting near certain buildings, and of course I have improved Ottoman Empire by eliminating the given weird debuff on Janissary and Sipahi units, and I have increased the reload time of great bombards but in return it gives more damage and range - historically more accurate which I even made coastal defense great bombard (
) and normal siege version
etc.
I am glad you have enjoyed with the mod.