The Armenians would represent medieval Armenia, including Greater Armenia, the Bagratid Kingdom of Armenia, Turkish Armenia, and Georgian Armenia. Their main focus would be heavy cavalry and siege, as their specialty was historically. They would have the Caucasian/Orthodox architecture set, shared with the Georgians and potentially the Bulgarians and Byzantines.
Their Wonder would be the Cathedral of Ani, restored to its former glory.
- 25% of age up cost refunded after advancing
- Stable units +1 attack per age (starting in Feudal Age)
- Monks +1 conversion range in Castle, +1 in Imperial Age (for +2 total)
- Mangonel line deals half damage to friendly units
Team bonus: Baptistery available in the Castle Age
Unique Unit: Ayruzdi (anti-cavalry cavalry unit)
Unique Building: Baptistery (building that constantly heals nonsiege units within a certain radius)
Unique Technologies: Baptism (Baptisteries +2 heal range), Nakharar (no minimum range for Scorpion line and Trebuchets)