The Micronesians mainly represent the Saudeleur Dynasty and the Yapese Empire, which can be seen in their bonuses and techs, though there are also a few elements taken from Kiribati culture.
In terms of campaigns, perhaps there can be one about the legend of the founding of the Saudeleur Dynasty and the construction of Nan Madol. There isn’t much historical information, so legends are the best we can do for now.
The Micronesians’ main focus would be navy and defenses, which is reflected in their bonuses, although they’d also have decent infantry. They would have the Oceania architecture set, shared with the Polynesians.
Their Wonder would be the Nan Dowas Temple on Nan Madol.
- Start with +150 wood
- Fishing Ships can build houses, walls, gates, and towers on the water
- Galley line fires a second, much weaker shot
- Farms can be worked by two villagers
Team bonus: Mining Camps built, work 15% faster
Unique Unit: Kiribati (infantry unit that deflects a third of all melee damage back to the dealer)
Unique Technologies: Rai Stones (creates a Rai Stone in the middle of the map that generates constant gold for the player controlling it), Coconut Fibers (Kiribati, Tribal Sentries +1/+1 armor)
Tech Tree Notes:
In terms of infantry, they receive fully upgraded Champions, and their Tribal Sentries have extra armor due to Coconut Fibers. They’re missing Halberdiers, but the Kiribati unique unit is pretty effective against cavalry due to the deflected damage, which ignores armor and is added onto its normal attack. Overall, it’s pretty good infantry.
Unfortunately, the archers are significantly more lacking. They’re missing the Arbalester and any kind of cavalry archer or gunpowder, obviously, but they do have Ring Archer Armor and Bracer. However, there aren’t bonuses for them of any kind, so they’re fairly average.
Naturally, the Stable doesn’t apply to them.
Their siege is pretty average. They’re missing the Siege Onager and the Bombard Cannon, and also lack Siege Engineers at the University. But they aren’t missing anything super important, so it isn’t all that bad.
At the Monastery, the only missing technologies are Sanctity and Faith, but their Monks are also completely average, so while they have options with Monks, they’re squishy and don’t have any real advantages.
In terms of defenses, this is where things get good. Although they’re missing the Bombard Tower, they have Architecture, Keeps, Hoardings, Fortified Walls, Heated Shot, Arrowslits, and the ability to build walls and towers on the water. They’re missing Treadmill Crane, so these things are built slower, but it doesn’t matter when they have options.
In terms of economy, they have every technology, plus the slight boost to their Mining Camp building and working speed.
At the Dock, they’re only missing the Heavy Demo Ship and Cannon Galleons and their Galley line fires two shots. Their real strength, though, is water defenses, since they’re the only civilization that can build buildings on the water, though they still remain vulnerable to Demolition Ships, which have a bonus against them.
Stats and Costs:
HP: 65, 75 (Elite)
Attack: 8, 10 (Elite)
Attack Bonuses: +4 vs Standard building
Rate of Fire: 2.5, 2 (Elite)
Cost: 60 food, 30 gold
Training Time: 10 seconds
Elite Upgrade Cost: 800 food, 300 gold
Rai Stones Cost: 500 gold, 225 stone
Rai Stones Research Time: 45 seconds
Coconut Fibers Cost: 950 food, 650 gold
Coconut Fibers Research Time: 65 seconds