The Albanians represent, of course, the people of modern-day Albania during the Middle Ages, including the Principality of Arbanon, the Kingdom of Albania, the various cities in Albania, and the League of Lezhe, the first unified Albania. They use a Balkan architecture also shared with the Byzantines and Bulgarians, but have a unique castle based on Prezë Castle. Their Wonder is Ardenica Monastery.
The Albanians have a very wide tech tree with only a few notable absences, similar to the Byzantines, who subjugated them for a time. However, they are officially a cavalry civilization, with good archers and defenses as well.
Talking about their civ bonuses now:
Civilization Bonuses
- Sheep captured from twice as far away
Sheep herding is apparently a long tradition in Albania, though I am having difficulty finding information on the subject. Regardless, a specific type of sheep dog was bred in the Balkan region from probably at least the medieval period.
- Stone mines last 25% longer
Albania is very mountainous and has access to many types of minerals.
- All Blacksmith and University technologies (except Chemistry) researched instantly
Many Albanian cities had a large iron output, with access to craftsmen like forgers and gunsmiths, producing goods like nails, furnishings, and weapons. Albanian cities also had access to plentiful education, with a sophisticated culture of speaking Greek and Latin in educational and religious institutions.
- Scout Cavalry can be directly upgraded to Hussars in Castle Age (for half cost); Hussars upgraded to Koursores in Imperial Age
Albania was rather famous for using light cavalry in battle, at least in the highlands. Due to the terrain, the cavalry’s hit-and-run tactics was rather difficult for enemy armies to deal with.
- Team bonus: Archery Range units move 5% faster
In the flatter parts of Albania, more conventional army compositions were used, like heavy infantry, crossbowmen, and mercenary knights. Albanian stradioti also used bows while mounted on horseback.
Unique Unit 1: Stradiot
- This is essentially a mounted crossbowman. It doesn’t have as much agility as a Cavalry Archer, but has higher base attack, at 8 (9). Its real claim to fame, though, is the fact that it fires a projectile that deals 33% of the base damage in a half-tile radius. This means that multiple Stradioti can quite easily take out clumped-up units. As an aesthetic choice, the projectiles fired by the Stradiot do not disappear when they hit a unit, but pass through and hit the ground, with a dust cloud appearing on contact with a unit, like a Scorpion. This allows the player to distinguish between a hit and a miss, while preventing the splash damage from appearing random or strange.
Unique Unit 2: Koursor
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This is a stronger version of the Hussar, for a higher upgrade price than usual, at 700 food and 500 gold. However, what you get is quite significant, with 1 base melee armor, 3 pierce armor, 85 HP, and 9 attack. This makes it really good against archers, especially since it has a +5 attack bonus against them. Keep in mind that the Albanians do not get Elite Skirmishers, so until they can reach the Imperial Age and upgrade to Koursores, they will struggle quite a bit against archers. They will also struggle greatly against pikes with no access to HCs, though the Imperial Age UT will help with that somewhat.
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The Koursor was a type of light cavalry in the Byzantine army. It was essentially a raider, which is actually what its name means. Some have speculated that the term was the ancestor of hussar. In any case, they had a separate role from cataphracts, being primarily used for pursuit against routed troops and combat against other cavalry.
Unique Techs
Blood Feuds: Hussars and Stradioti deal double damage to converted units; towers +3 attack vs unique units
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Cost: 600 food, 300 gold
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This technology’s primary effect makes conversions less impactful for the enemy, because the converted units will not last long against the Albanians’ specialty units. For example, a converted Knight fighting a Hussar will take double the damage than it would if it were a normal Knight. The Stradiot will especially impact from this tech, because it has a ranged attack and already has a decent attack on its own; without armor, a normal Stradiot would deal 16 attack against a converted unit. This means that converting individual units when there is a large army of Hussars and Stradioti around is unwise.
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The tech’s second effect is of a more defensive nature. Normally-powerful unique units like the Leitis, Ballista Elephant, and Huskarl become much less effective because towers deal a minimum of 4 damage against them. It even makes late-game tower rushes much better if the opponent chooses to go with primarily unique units.
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This technology references the culture of blood feuding in Albania. If an individual gravely offended the honor of another individual, the offended party had the obligation to kill the offender. This was true even if the offender was a family member. To help protect targets of blood feuds, fortified towers were used as safe havens, similar to Old Testament Israel and pagan Georgia.
League of Lezhe: Mounted units take -10 damage from infantry
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Cost: 1000 food, 400 gold
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This technology makes mounted units a bit more resilient against infantry, especially pikes, where the biggest impact will be present. Although it applies to all damage and not just bonus damage, it still makes cavalry, especially light cavalry, perform better against their most cost-effective counter. Elite Eagle Warriors, though a niche matchup, will do next to no damage against cavalry. Although Pikemen will be much less effective, Halberdiers will still do a lot of damage, so they will need to be mostly avoided.
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The League of Lezhe was the first unified Albanian country, centered around the city of Lezhe. It was formed in part by Skanderbeg and a coalition of other nobles. It was able to organize a large, free-standing army that could resist Ottoman invasion year after year.
Tech Tree
Missing Units: Eagle line, Elite Skirmisher, Elephant Archer line, Hand Cannoneer, Camel line, Battle Elephant line, Steppe Lancer line, Siege Onager.
Missing Techs: Heresy, Theocracy, Treadmill Crane, Bombard Tower, Stone Shaft Mining, Guilds, Shipwright.