Civilization Idea: Khazars

Its kinda weak actually

The fish part is avtually pretty good, but sheep are eaten close to if not directly below the TC so no needing to drop is kinda useless, although nice for newer players

Well, what it means is that the food is trickled constantly instead of dropped off periodically. It can be good for constant villager production in the early game.

Where it really helps would be hunt. You just send 4 villagers out to deer don’t need to mill or waste micro time luring. Just eat.

Im not sure khazars were known for fish though

I want to save that for the Shona, who fit that bonus much more thematically.

Apparently the Khazars took advantage of the fish in the Volga River as part of their economy.

As someone here pointed it out, Bengalis have mahayana UT, Spanish have inquisition - which is somewhat correlated to religious turmoil that happened in that region. Conversion of leaders and some population of the Khazar Khaganate is probably one of the most suprising religious conversions in history so in my opinion it should be somehow represented. Plus it doesn’t even have to a civ bonus, it could also be a UT, or a very characteristic UU.

I’m not incorporating Judaism into the Khazar civ. Period.

What is the point of having another civ with horse archers and good siege? (Mongols already have that, and let’s be real they were much better at offesive sieges than Khazars so it fits better there) Maybe it would be better to give them unique identity with good defences so that we could have a defensive civ with good horse archers.
Castle bonus for me is too similar to franks and slavs.
An option for a trade bonus for the Khazars could be to receive a percentage of the trade income generated by their enemies, as the Khazar Khaganate was strategically positioned along one of the Silk Road routes

1 Like

great counterargument, “Period.”

I have nothing against representing it through a tech (name) if that can be done, I’m just asking how you’d represent Judaism of all things through a civ bonus

1 Like

Not a counterargument. Just a final word. I’m not changing one of the Khazar UTs just to reference Judaism. There’s no point. It’s not significant enough to their identity as a civ. It’s more of a trivia thing than anything else.

You never need to force drop with sheep anyways.

What about “Shepherds, fishermen, and fishing ships drop off +10%”?

1 Like

Israelites would be better for an AoE 1 civ…

Whether the United Monarchy existed is a matter of ongoing academic debate,[11][12][13] and scholars remain divided between those who support the historicity of the biblical narrative, those who doubt or dismiss it, and those who support the kingdom’s theoretical existence while maintaining that the biblical narrative is exaggerated.[14] Proponents of the kingdom’s existence traditionally date it to between c. 1047 BCE and c. 930 BCE.

The Crusader states, also known as Outremer, were four Catholic realms in the Middle East that lasted from 1098 to 1291. These feudal polities were created by the Latin Catholic leaders of the First Crusade through conquest and political intrigue. The four states were the County of Edessa (1098–1150), the Principality of Antioch (1098–1287), the County of Tripoli (1102–1289), and the Kingdom of Jerusalem (1099–1291). The Kingdom of Jerusalem covered what is now Israel, the West Bank, the Gaza Strip, and adjacent areas. The other northern states spanned the coastal areas of what are now Syria, southeastern Turkey, and Lebanon. The description “Crusader states” can be misleading, as from 1130 very few of the Frankish population were crusaders. The term “Outremer”, used by medieval and modern writers as a synonym, is derived from the French for overseas.

In 1098, the armed pilgrimage to Jerusalem passed through Syria. The crusader Baldwin of Boulogne replaced the Greek Orthodox ruler of Edessa after a coup d’état, and Bohemond of Taranto remained as the ruling prince in the captured city of Antioch. In 1099, Jerusalem was taken after a siege. Territorial consolidation followed, including the taking of Tripoli. At the states’ largest extent, their territory covered the coastal areas of southern modern Turkey, Syria, Lebanon, Israel, and Palestine. Edessa fell to a Turkish warlord in 1144, but the other realms endured into the 13th century before falling to the Mamluk Sultanate of Egypt. Antioch was captured in 1268 and Tripoli in 1289. When Acre, the capital of the kingdom of Jerusalem, fell in 1291, the last territories were quickly lost, with the survivors fleeing to the Kingdom of Cyprus (established after the Third Crusade).

The study of the crusader states in their own right, as opposed to being a sub-topic of the Crusades, began in 19th-century France as an analogy to the French colonial experience in the Levant. 20th-century historians rejected this. Their consensus view was that the Franks, as the western Europeans were known, lived as a minority society that was largely urban, isolated from the indigenous peoples, with separate legal and religious systems. The indigenous peoples were from Christian and Islamic traditions speaking Arabic, Greek, and Syriac.

2 Likes

Agree but now we have overlapping civis from both eras like persians romans huns ingame so unless there is a better name we can use this.Calling them jews or jerusalemites sounds odd to me.

Yes, that’s why I say it would be better in RoR, rather than in AoE 2…Israelites in RoR, Crusaders in AoE 2…

1 Like

That may be a bit too much on water but it would be kinda meh on land

But shepherds drop +15% would probably be good enough

What about Hebrews? For RoR anyway.

1 Like

I came up with an Israelites civ for RoR. You might want to check that out.

Okay, so here’s a new bonus that I’m going to give the Khazars to replace their Castle bonus:

“Shepherds and fishermen drop off +15%; Fishing Ships drop off +10%”

I’m also going to replace the Market bonus so it just applies to Caravan and Guilds.