PARTHIANS
Cavalry civilization
The Parthian Empire utilized Cataphracts (later adopted by the Byzantines) as the backbone of their army, mowing through opponents with lances, called “kontos”, and occasionally swords, while their horseback archers fired devastating volleys of arrows into the battle. Those archers had a tactic called the Parthian Shot, in which they would feint a retreat, drawing their enemies out into the open. When the pursuers were exposed, the cavalry archers would turn around in the saddle and fire arrows. The Parthians had no standing army, but could quickly raise one if a threat presented itself.
Note: The Parthians were basically the 2nd Persian Empire, after the Achaemenids and before the Sassanids, so they are similar to the Achaemenids in several ways. They are designed to be strongest late-game.
Bonuses
- Mounted units are 10% cheaper in the Imperial age and train 33% more quickly.
- Cavalry Archers/Heavy Cav Archers/Imperial Cav Archers available in the Feudal/Castle/Imperial age.
- Parthian Tactics free and available in the Feudal Age (should this be Castle Age?)
Unique Units
-
Cataphract (Chronicles): Stronger but more expensive replacement of the Knight.
I was hesitant about naming the Cataphract what it is because of the Byzantines, but the same thing is true with War Chariots (Achaemenids/Shu), so I think it’s fine.
Cost: 80 food, 85 gold (72 food, 76.5 ≈ 77 gold in Imperial age with bonus).
Training time: 30 seconds (20 with bonus)
Upgrade cost: 1400 food, 750 gold.
Health: 125/170
Attack: 12/15
Reload time: 2.0
Armor: 2, 2 / 3, 3
Speed: 1.4
LoS: 5/6
- Imperial Cavalry Archer: improved Heavy Cavalry Archer.
Changed Statistics:
HP: 75
Attack: 8. Bonus: +5 vs Spearmen.
Armor: 2/1
Upgrade cost: 1300 food, 700 gold.
Unique Technologies
Castle Age
Fertile Crescent: Villagers and Trade Units drop off +5% rss.
Parthian Shot: Cavalry Archer-line +1 range, -75% attack delay (+2 range if modifying the attack delay is not possible).
Imperial Age
Kontos: Cataphracts pierce through multiple units.
Persian Horses: Cataphracts regenerate 30 hp/minute.
Team Bonus
Mounted units and Trade Carts +5% movement speed
Technology Tree
Archery Range
Crossbowman
Elite Skirmisher
Imperial Cavalry Archer
Thumb Ring
Parthian Tactics
Barracks
Long Swordsman
Pikeman
Squires
Stable
Hussar
Heavy Camel Rider (historically, the Parthian Emipre used camels and light cavalry)
Battle Elephant (not elite, only a few were used)
Husbandry
Bloodlines
Siege Workshop
Capped Ram
Onager
Scorpion
Siege Tower
Blacksmith
Archer attack x3
Melee attack x3
Archer armor x2
Infantry armor x1
Cavalry armor x3
University
Treadmill Crane
Architecture
Keep
Fortified Wall (?)
Murder Holes
Chemistry
Ballistics
Castle
Cataphract
Trebuchet
Conscription
Fertile Crescent/Parthian Shot
Kontos/Persian Horses
Hoardings
Monastery
Monk
Fervor
Herbal Medicine
Faith
Economy
Crop Rotation (food x3)
Two-Man Saw (wood x3) (maybe move this down to x2?)
Gold Mining (gold x1)
Stone Shaft Mining (stone x1)
Coinage (tribute x1)
Guilds
Port/Shipyard
I have absolutely no idea what to do here. To my knowledge, the Parthians were entirely land-focused.
Ideas or suggestions are very welcome!