Hello,
I wanted to share my thoughts in hindsight on the civilization variants that were introduced in the DLC, which sparked a lot of controversy during their release.
To start, I’d like to say that I’m not a fan of adding too many civilizations to the game. I believe that the primary focus should be on deepening the mechanics of the existing civilizations, making the game more profound, rather than adding more civilizations without distinct character, which makes the game broader but ultimately shallower.
The first problem with the variants is the recycling of assets.
A perfect example to begin with is OOTD. This civilization has the same building and landmark models, the same sounds, and the only difference is in the mathematics and reskins of the units. In my opinion, a much better solution would have been to add the technologies from the Meinwerk Palace and some other unique techs, which OOTD has, to the HRE and maybe some to others, because that is essentially the only thing that distinguishes this civilization from the original, apart from mathematics. Who knows, maybe someone would finally use the Meinwerk Palace for something other than a joke?
Wouldn’t we prefer if the most interesting options for progressing to the next era from the Ayyubids were selected and added as choices for the Abbasids? For example, different wing choices could unlock different camel units and that fire mangonel.
Joan of Arc falls into the same category. The same buildings, the same sounds, the same units. The Maid of Orléans introduced even more problems into the game, but I will address those in another part of this topic, which focuses on inconsistencies in game design and civilization naming.
There is a reason why every original civilization has its own unique landmark models and character. If this didn’t matter, we would be playing with blue, red, and yellow civilizations with the same models and sounds, and the differences would exist only in gameplay bonuses – personally, I doubt that such a game would achieve much success.
The second problem introduced by the variants is inconsistent design.
Abbasid Dynasty
Ayyubids
Byzantines
Chinese
Delhi Sultanate
English
French
Holy Roman Empire
Joan of Arc
Japanese
Mongols
Malians
Order of the Dragon
Ottomans
Rus
Zhu Shi Legacy
Looking at the list of civilizations, you can almost play a mini-game: which one doesn’t belong? Joan of Arc, Order of the Dragon, and Zhu Shi Legacy immediately stand out. In other cases, we are simply dealing with civilizations in the broader sense of the term. Each of the three mentioned is a completely different entity, highlighting a significant lack of consistency. Chivarlic Order? Historical Figure? And Zhu Shi something?
There is also a reason why in the game, the Khan is not originally named Genghis Khan, Batu Khan, or anything else. This reason was explained by Adam Isgreen in an interview before the release of Age of Empires 4.
In the same category falls the King from the Abbey of Kings.
And then suddenly, as if out of nowhere, Joan of Arc appears, who lived an astonishing 19 years…
I will skip the whole historical accuracy debate because I don’t find it that crucial, and I’m sure it has been brought up many times by others. I’ll just mention that Zhu Shi Legacy is pure fantasy, and I don’t understand the point of adding something that feels so out of place in a game set in historical times.
Or should I perhaps say Empire of Jade? Or call the Ayyubids Army of the Sultan?
These last-minute name changes only reinforce my belief that the variants were introduced without deep thought or coherent design.
Personally, I would much rather have received 1 true civilization instead of 4 different variants. In fact, I’d prefer to get just 2 civilizations, but with a patch that adds mechanics for the existing ones.
Even after the latest patch, you can clearly see how a small change, like adding Khan Hunters to Deer Stones, has had a very positive impact on the quality of the game.
I value the addition of the Ottomans and Malians much more. I even think I appreciate the patch that introduced the Ghazi, Ghulam, or modified the Sipahi much more than the DLC because those changes deepened the game rather than just expanding it in a shallow way.
To sum up the discussion. What are your thoughts on the civilization variants from a long-term perspective?