Similar to the difficulty category in the campaigns: one sword for easy, two swords for medium and three swords for hard
How would you classify civilizations according to the difficulty of playing them?
Would you like the devs to add a category (swords) in the description of each civilization according to its difficulty, especially for new players?
All civs are meant to be balanced. Their winrates are close to 50%> so every civ should get a out the same difficulty. Only real difference that set civs apart are uncommon openings, like starting with more vills. It also changes a lot based on balance changes or even maps/settings.
I don’t know there’s a very good way to do that. Different bonuses and units are differently useful at different skill levels. Some civs are ‘easy’ at lower elos, but hard at higher elos; does that make it an easy civ or a hard civ?
If you want to rate civs, then you need to have just one rating. Having multiple ratings result in a mess. There are too many factors for ratings to make sense. You picked already elo, but thing about 1v1 vs TG, open / closed maps, water / land maps…
Just for me personally:
Easy: Frank, Incas, Mongols, Mayans, Portugese, Khmer, Malians, Aztecs, Teutons, Lithuanians, Berbers
Medium: Huns, Tatars, Vietnamese, Magyars, Gurjaras, Britons, Chinese, Hindustanis, Byzantines, Japanese, Malay, Ethiopians and Vikings.
Hard: rest of the lot.
Hardest for me is Cumans.
I’ll put the difficult level on how hard is to pull out the best playstyle according to the civ bonus. Also, this is mean to be a pre-acknowledge for players playing the first time
The hardest to play, IMO, are the civs that are difficult to start because they are different from the rest, like: Mayans, Huns, Chinese and Gurjaras. We can include in this section the civs that are different like Cumans.
The Americans and Indians civs are different from the rest so cannot be easy
Goths and Franks should be easy
I wonder how would be the rest
Quite a few civilizations play differently at different skill levels for games. The Britons are a prime example, where at low level they are fairly straight forward, but at high level their play requires exorbitantly more thought, especially since their legendary Skirm holds are less viable.