Ok, I majorily play Team Games, and there is a thing or two I’ve noticed about teamgames.
And It was a “core” feature in AoE2 (consider all civ had a specific team bonus).
Which led to interesting Synergies and team composition for civilizations.
I personally Like it.
But there is a issue in AOE4 when it comes to it.
Not all Civ’s have Synergy capabilities.
Infact, very few Civs having Synergy capabilities.
The 2 absolute strongest ones being
And a Honorable mention to Rus.
Infact, no other Civ has a specific “bonus” that can effect other civs.
What I mean with this is, direct civ-specific buffs.
Yes you got some Conventional synergy, i.e French Royal knights + English longbow for a exceptionally stronk Feudal Push.
But those aren’t direct buffs applied to each other.
Abbasid Camels provide a debuff to all nearby cavalry.
This debuffs also indirectly benefit your teammate.
You can in essence, send 1 camel to support your teammates spearmen, and they will have a major advantage at dealing with cavalry.
Secondarily, Abbasid Camels in Imperial also grants +2 Armor, This also applies to FREINDLY units.
Meaning, abbasid camels running with HRE man at + spears, grants them some units with absolutely crazy amount of armor. (HRE spearman would have +3+3+2 armor, a whopping 8 armor, which makes them extremely efficient at killing melee cavalry and dealing with melee units in general).
The abbasid +2 armor also grants range armor, so its a very great boon to any non-armor units, such as ZN, longbows, Landsknecht, etc.
And then also Abbasid castle’s with the upgrade also heals any nearby units.
This is what makes abbasid my second favourite Civ in team games, as their overall teambuffs, gives such great benefits to your team in general.
- The civ being as solid as it is.
This is great, and I hope they get to stay this way.
Mongols on the otherhand, aren’t as strong “teambuff” wise as Abbasid.
but the Khan arrow buffs also applies to friendly units.
Using Khan alongside teammates units can give you some really interesting results.
Movement speed arrow + Dheli forced march = Dheli racecar infantry in the early game.
The attackspeed arrow + English Longbows = English long range ZN. That is extremely strong at dealing with almost any unit. Especially good in a “last stand” scenario when surrounded by enemies.
The Attackspeed arrow + chinese ZN = Chinese Gattling gun that absolutely destroys any unit regardless of armor, if the ZN blob is of a descent size.
Defensive arrow + HRE man at arms/Landsknecht blob = Absolute juggernaut that can’t be stopped even by siege or castles, infact castleage blobs will just obliterate castles (if you have the first arrow upgrade so it last 5 seconds)
Defensive arrow + French knights = Knights can just ignore defenses and destroy non BS upgraded early spearmen.
Another one that is also increadible strong, is the Kurultai when used propertly alongside the Khan.
While it is micro intensive, it can become quite a gamechanger.
The Kurultai increases damage done by all units by 25%. This also applies to siege.
This causes some weapons such as Chinese and Rus bombards to do some hefty damge.
Strelskies blod under kurultai blob becomes an absolute killing machine.
And as far as I tried with the Ottoman Great Bombard, absolutely ridiculously strong. 25% damage also applies to splash damage. So opponent siege blobs or any blobs for that matter just gets destroyed.
Same can be said against walls and castles.
Another great feature, but it is going to be removed. is the Rus+Mongol synergy.
Give Rus enough pastures, and he won’t be needing gold miners. nor farms.
Rus with Pastures would be something akin to English Imperial age Farm enclosures, but far better, stronger, and applies from Dark age and onwards. (which is why i always build a early pasture and send it over to the rus player. He gets a bounty guarantee and in return I get extra wood for a fast second TC when hitting feudal.)
Features like this is very great and they should stay!
RUS as i mentioned is a honorable mention, while as not as strong or direct like the mongols and abbasid.
They have some really neat features for teamates.
First of all is that Rus teammate tend to scout the map very fast, due to going multiple scouts early.
but what directly effects you having a Rus teammate, is their wooden fortresses.
Their wooden fortresses provide far greater LOS.
But you can also garrison your units inside of them.
Wooden fortresses being far stronger tower than a regular tower. Can secure you some really good early frontline resources, such as a gold node or Boar.
Due note you can’t be pressing G to garrison all villagers, you have to manually use F and select the friendly building to garrison them in.
Another direct thing Rus also provides is a very strong early wall.
But the Rus fall off in the late game in how effective it becomes.
What is rather sad though is how other Civ’s who could have some neat buffs for fellow teammates, dosn’t.
Example is the HRE Prelate. His inspiration only works on the players own units.
Also it would be a very neat feature if HRE emergency repair could be applied to friendly buildings under HRE influence area.
English Network of Castles. Only applies to player units.
Malian Trade-outpost does not apply to Teammates traders.
Dheli can buff a teammates Berry patch by placing a mill near them, but not much else to give And abbasids can do this also. The old Tower of Victory that used to apply 35% increased attack speed perma buff to any nearby units, could have also effected teammates units (but it didn’t, also the landmark is changed now.)
Ottoman Great Sea Gate landmark, causing castles to grant +10 armor and 40% increased movement speed for traders, could have effected teammate traders as well.
Same can be said about Mongol Yam speed network.
Chinese Extra Materials could also effect Friendly buildings, making building keeps and towers near friendly defenses quite valuable and a nice defensive synergy.
French keep influence, could apply to friendly archery range/Stable buildings aswell within the keeps influence., giving your teammate a nice economical boon.
These are just a few mentions of current in game mechanics that could be opened up to create some interesting synergies.