A new adventure awaits you in the latest update for Age of Empires III: Definitive Edition!
The new Co-Op Historical Battles are now available, bringing a co-operative multiplayer experience to the vivid historical and objective based content you love, now with a friend. We’re thrilled to bring you this co-opportunity to play and experience the game as never before! The best part? Only owners of the DLC need to host the associated Historical Battles and anyone can join, even if they don’t own the DLC!
The co-op historical battles, when completed, do not register as being completed on any difficulty. Additionally, profile pictures are not unlocked from those battles that would unlock them.
It’s mentioned that for the campaigns requiring DLC, only the owner needs the DLC and anyone else can join even if they don’t own it.
I’ve tried to host The Burning of USS Philadelphia, tried to start the game with a friend but he gets kicked out and has an error message saying he does not have the DLC.
I don’t know how much you (devs) want to invest on this game mode:
Some ideas:
-Some kind of leaderboard with points based on performance (IDK, with defense missions more kill ratio and less unit dying give more points)
-Separated medals for MP
-More difficulty
You really can have inspiration on Starcraft II Coop missions. In this game mode is where you could reuse the old unlocking homecity system, but having different homecities for different scenarios make it difficult to implement.
This co-op scenarios are excellent. We have a lot of fun with them. The Hard difficulty forces us to make some epic rescues operations.
We struggled on the Chuvash Cape scenario. I lost my south settlement after a big yellow tatar attack, but I saved the chariot fort (which had just arrived from the home city) and 10 villagers, they esacped across the river with the departure ship and across the map to rejoin my friend. After that, I built the fort and reboom, and we defended the north village together again the unstoppable tatar army. It was epic
Futhermore, I tested some custom coop scenario I created. Last year I tested them and we have a lot of synchronization errors. But now, they work rather well. Did the developers improve the performance of multiplayer custom scenarios ? It’s great !
Do want to add, the Christopher de Gama one needs some tuning on hard difficulty, its incredibly difficult to do with 2 people.
The enemy javelin riders have more attack stats then the allied ones
The skirm units the enemy gets have x3 against both heavy infantry and goon so they just clear pike units
In addition, in the normal scenario u usually escape with 2 oragan guns in the beginning. In the coop there is only 1, best to have 2 guns, one for each player.
yeah that was the one strat that works but the tolerance on the execution is pretty high. all it takes is losing 1 of the organ guns and it cascade down pretty quickly
I think the same of the fall of the Hausa…in Hard the three Hausa cities attack you at the same time and do not give you time to defend yourself in conditions…