My 2nd Idea:
Romans
Infantry Civilisation
Civ Bonusses
- Militia and Spearman upgrades except Chamion are available one age earlier
- Barrack units slowly generate Ressources (about 1/50 speed of the Feitoria)
- Skirmishers deal +50 % Bonus damage
- Ballistas have double HP and fire 20 % faster
- Fortified Wall, Treadmil Crane and Architecture are free
- Galleys cost -15 G
TB
- Masonry is free
UU
- Centurion: Anti-Infantry Cavalry unit. Good against the Militia line and most infantry UUs. Still somewhat countered by
UTs
- ####### Tactics: All foot units get +2 / +1 Pierce Armor (Cost about 300 F, 300 G)
- Colonialization: Ressources in Range of Castles give a slow tribute to the Roman Treasury (without depleting) (Cost depending on effect.
Tech Tree
- Blacksmith: All Melee attack upgrades, all Archer attack upgrades, full Infantry Armor, no Plate Barding, No Ring Archer Armor
- Barracks: All techs
- Archery range: Archer line up to Arbalester, Elite Skirm, Thumb Ring, no Cav Archers, no Ele Archers, no HC
- Stable: No Bloodlines, Husbandry, no Hussars, no Cavalier, no Elite SL, no Eles
- Siege Workshop: Everything but BBC
- Castle: Everything
- Monastery: Everything except Heresy
- Dock: No elite fire galley, no heavy demo, no Cannon Galleon
- University: Everything but Bombard Tower
- Market: Everything
- Economy Techs: All but Crop Rotation
[Placeholder for the Centurion design]
Edit: #### stands for
Man
iple