2nd attempt -
General
Barracks cost reduced 175 wood → 160 wood.
Barracks construction time 50 seconds → 40 seconds.
Supplies and Gambeson are removed.
New technology (Or old technology) “Tracking” is introduced. Tracking effect “Militia line +10% speed.” Available in Feudal Age. Cost 25 food, 25 gold. Time 30 seconds.
Bengalis, Berbers, Bohemians, Burgundians, Chinese, Cumans, Ethiopians, Franks, Georgians, Gurjaras, Hindustanis, Huns, Italians, Khmer, Lithuanians, Magyars, Malay, Malians, Mongols, Poles, Tatars, Turks, Vikings don’t get this tech.
Arson effect “Infantry +2 attack bonus vs buildings” → “Infantry +1 attack”. Arson is removed from **Armenians, Bengalis, Berbers, Burgundians, Burmese, Celts, Chinese, Cumans, Goths, Huns, Incas, Italians, Japanese, Khmer, Magyars, Malay, Mongols, Poles, Romans, Saracens, Tatars".
Pikeman attack bonus vs Elephant reduced 26 → 18
Eagle Warrior attack reduced 7 → 6.
Elite Eagle Warrior attack reduced 9 → 8.
Halberdier attack reduced 6 → 5.
Militia
MA increased 0 → 1. (Drush has become too weak nowadays as people are very good at quick wall and saving villagers. Also people won’t be able to make 1 spearman against 2 Drush and defend the villagers with their help as Hera said).
Man At Arms
Research time reduced 45 seconds → 40 seconds.
HP increased 45 → 50.
MA increased 0 → 1.
(This is the hardest part as this unit is the most balanced in the entire line. I want them to beat Bloodline Scout).
Longswordsman
PA increased 1 → 2
Two Handed Swordsman
HP increased 60 → 70
PA increased 1 → 2
Attack reduced 12 → 11
Upgrade time reduced 60 → 50 seconds
Champion
HP increased 70 → 80
Attack bonus vs Standard Building increased 4 → 5
PA increased 1 → 2
Upgrade time reduced 85 → 75 seconds
Civilization Specific Changes
Aztecs
Jaguar Warrior cost 60f/30g → 70f/15g.
Jaguar Warrior MA increased 1 (2) → 3.
Berbers, Chinese, Cumans, Dravidians, Lithuanians, Magyars, Mongols, Poles
Champion is removed from tech tree.
Bulgarians
Bagains effect reduced “Militia line +5 MA” → “Militia line +4 MA”.
Celts
Champion is replaced by Gallowglass.
Champion → Gallowglass
HP : 80 → 75
Attack : 13 → 12
Armor : 2/2 → 3/3
Upgrade cost and time : 750f/350g, 85 seconds → 600f/300g, 75 seconds
Goths
Infantries are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age → Infantries are 25% cheaper starting from the Feudal Age.
“Infantries +1 attack bonus vs Standard Building per age” bonus removed.
Hindustanis
(Elite) Ghulam attack reduced 9 (11) → 8 (10).
Japanese
(Elite) Samurai now takes 3 (5) less damage from UU.
Elite Samurai HP increased 80 → 90.
Malians
Barracks units +1 PA per age → Barracks units +1/+2 PA in the Castle/Imperial Age.
(This will make their MAA generic. But Malians have plenty of options anyway. So it won’t be an issue).
(Elite) Gbeto attack reduced 10 (13) → 9 (12).
Sicilians
Serjeant HP reduced 75 → 65.
Romans
Infantry armor 2x effect → Militia line +1/+1 armor starting from Feudal Age.
Bloodlines is removed from Tech Tree.
Plate Mail armor is added to tech tree.
(Elite) Centurion HP increased 110 (155) → 125 (175)
Knight line doesn’t benefit from Comitatenses UT.
(I don’t like them being yet another Cavalry civ with faster farmer and good siege.)
Teutons
Elite Teutonic Knight PA increased 2 → 3.
Vietnamese
Gambeson is added to tech tree.
Vikings
Elite Berserk HP increased 62 (74 due to civ bonus) → 67 (80 due to civ bonus)
If I miss some civ that would be unbalanced, please let me know.