Reduce the amount of halberdiers from church card by 2
India:
Increase house cost by 5w
Decrease base attack of Gurka by 1
Portugal:
Reduce Feitorias card effect by 20%. .48f/sec, .24 all other resources per second.
Germany:
Fix Pandour shipment by changing it to Age IV and making it cost 1,000c
China:
Increase cost of Blockhouse to 275 Export.
Reduce villager build time from Russian Consulate Bonus to 8% from 10%
Aztec:
Reduce maximum amount of warriors allowed on the field by 2
Ottomans:
Increase cost of Deli by 10c.
Malta:
Give +50f starting crate
Reduce cost of German Tongue to 425w.
Change Factory to being able to be sent twice in one card, with a 250f/250w cost. Can change name to “Order Factory”, since Malta didn’t really historically have factories but it was conceivable that they were “gifted” them by the Order instead.
puedo estar de acuerdo con lo de hakkapelita y lo de los pandors (aumentar el coste no que este en edad IV) pero más alla de ello lo demas no me suena muy razonable.
too many changes at once for swedes, do one, see how it impacts things, not 10 at once, then act suprised its useless in most scenarios, the rest really isn’t needed either
It’s literally not too many changes at once. The start is extremely strong with the added villager in the last patch. After two minutes it already pays itself off and it’s simply free resources more than before.
Toning down their momentum is the most important thing right now, so if I had to pick one it’s the first suggestion I mentioned.
you’re still suggesting a triple nerf, a tactic known to be nearly always overboard, i agree with starting vill idea, and there’s no reason not to add a bit to hakkapelits cost, but adding damage reduction on top of this is too far imo
The effects in a vacuum may not be OP but the combination of the port 10/10 and super early FF means that the card turns into a 6 vil-ish card that can be sent in transition to age 3 which hits really early and its strong enough that its banned in the most recent tourney.
The effects can stand if its and age 3 card or there is someway to delay the free tc from being built to a more reasonable timing
We can agree to disagree on Spain. I just feel like it was taken away for no good reason, they weren’t so strong that eco theory needed to be removed. But out of all of the other changes for other civs, this one is the “least urgent” I would say.
As for the Deli, a slight cost increase will keep overall less coin stockpiled for Ottos, so it does make a difference without breaking anything. I would venture to say +10 coin cost, this way the unit is untouched but the eco needs to work noticeably harder to produce the unit.
British are surprisingly still very strong despite the -100f start, but I don’t feel like they are so-obviously-broken like Sweden, India, China, and Portugal are right now.
Capitalism is better in short term that Economic theory but not in lategame. That hurts a lot in treaty balance, why someone would choose Spain if Mexico has lancers and a better economy??
I’m not sure if Chinacos need a nerf, gotta look at the civ’s potential overall. If you’re talking Treaty then we shouldn’t balance around that. Chinacos can be OP in certain situations like most units in the game, and treaty means most if not all cards will have been sent for them.
Hoping they get out a PUP no later than today. Absolutely no reason why they shouldn’t be able to fix the broken elements of the game 2+ years on and keep breaking more just as others get fixed.