What’s the problem with the Cumans?
Not a problem of course, it was hyperbole. The Cumanians organised more of a confederation together with the Kipčaki, and not a kingdom/empire. And I guess that’s where the UU comes from.
So there are actually two references: the Sultanate of Ajuran (hydraulic engineering and fortress building) and the Sultanate of Adal (cannon warfare).
Yep, of the African civs that can be introduced, Somalis and Songhai are the easiest, not even needing a new architecture (please devs don’t read this XD).
they would just rename the Ethiopians to Nubians, since their playstyle is basically the same. And then make a new Ethiopian civ based on the Solomonic Dynasty, since there is much more information about it than Aksum, with much more interesting campaign possibilities.
Good luck with this suggestion.
Yeah… All things considered, I recognize that it’s a bit unrealistic, but dreaming is free XD. If they’re going to add the Nubians, this is the easiest and most logical path in my opinion.
Another thing I’d like to see, after a possible addition of the Nubians (which would require a new architecture to share with the Ethiopians), is the remodeling of the Malian arch set to include more details of Sudano-Sahelian and even Berber architecture (since it’s said that the castle was based on the architecture of the latter). There are, unsurprisingly, many similarities between them.
Some photos to give you an idea of what I mean:
Amridil, Morocco:
Chinguetti, Mauritania:
Bani, Burkina Faso:
Yamma and Agadez, Niger:
Note the relief details of the towers, I would love to see them in the game, at least in the imperial age.
Even in Kanem-Bornu (Chad) you would see some similarities.
Fort Dikwa originally:
In fact, (something separate but related) one of the new features that could be brought into a new Sahelian civ are the fortified cities, sometimes called tatas or saosans, which were widespread in the Sahel from Senegal to Chad:
They could be small, like this one in Atakora, in the present-day country of Benin (not to be confused with the Kingdom of Benin):
Illustration of a possible tata in Paga, northern present-day Ghana (not to be confused with the kingdom of Ghana):
Or real cities, like these in Tiong-i and Sikasso in Mali:
The gates of one in Kyabé and the other in the Mayo-Kébbi region, both in Chad:
And there is much, much more information and images at historum.com, where I found most of them. If anyone is interested, I have the exact links.
Another thing we need is steppe lancers given to turks and huns
Another thing I’d like to see, after a possible addition of the Nubians (which would require a new architecture to share with the Ethiopians), is the remodeling of the Malian arch set to include more details of Sudano-Sahelian and even Berber architecture (since it’s said that the castle was based on the architecture of the latter). There are, unsurprisingly, many similarities between them.
I think it is a common desire to have at least two more architecture sets.
Another thing we need is steppe lancers given to turks and huns
I will add the thread to the list.
Tbh Ethiopia fits much better in the middle eastern set than in the current one.
Yes, but I would say that Ethiopian architecture stands out quite a bit from the Middle Eastern. Somali, Swahili and even Nubian architecture have more similarities with the Saracen set: square buildings, flat roofs, arches, vaults, probably due to the similar climate and/or Islamic influence (the differences being that Nubians built with bricks and Swahili and Somalis built with coral stone).
Zeila and Mogadishu, Somalia:
Lamu, Swahili Coast:
Nubian house and models:
The Ethiopians are in a tricky situation because they have such a distinct architecture and not shared with anyone else (with unique features like recessed walls, “monkey heads” — wooden beams that cross the entire building, and the rock-hewn churches). Since I don’t think the devs want to repeat the Indians situation, I can only imagine them putting the architecture of each people divided into each age.
And in a way, the same “challenge” of architectures that are too distinct from each other applies to other regions of Africa, as you can see below:
Benin/Yoruba:
There are no exact images or photos of the architecture of the Kingdom of Kongo, only descriptions. But here are some houses from Colonial Angola and some analogues from Luba people:
Finally, Zimbabwe:
Oh they absolutely dont fit well at all with liddle eastern, but at least to me its just much more fitting
Also while they do have a very unique architecture, you can find more “colmon” buiodings if you look for them, I remember there
And imo if there was a DLC featuring nations from tbhe Gulf of Guinea they shouldnt share a new set with the Bantu nations and instead have an exclusive one for themaelves but thats just wishful thinking
They should fix reporting system, its useless with its current state.
- Increase Janissary HP from 44 to 50 and accuracy from 50% to 65%.
- Increase Elite Janissary HP from 50 to 60 and accuracy from 65% to 75%.
- Give Janissary’s hat back.
- Make the projectile speed of the Bombard Tower, Bombard Cannon, and Cannon Galleon the same. I’d set it to 4.5, considering how laughably slow the Bombard Tower’s projectile is.
- Remove food decay from dead animals.
- Eliminate the deer luring micro chore.
- Make the Man-at-Arms upgrade free and instant for all civilizations upon reaching the Feudal Age.
- Increase the speed of infantry.
- Also, I’d like to be able to see how many of my population consists of villagers, trade carts, and trade cogs.
It will take a while to process it all! But happy to see the developers so active
Looking quickly at what demands seem to me to be fulfilled:
Introducing 25 new castle visuals, so that every single civilization uses its own unique castle.
Every elite unique unit now uses a different visual compared to its non-upgraded counterpart. With Teutonic Knight helmet crests, Samurai banners, or Janissary hats, defeat your opponents with more style than ever.
Introduced 6 Monk visuals that have been distributed to the relevant civilizations.
Introduced 3 new Monastery visuals for Byzantines, Ethiopians, and shamanistic civilizations respectively.
Jannisary hats! Can’t believe it, childhood wish come true.
Edit: if Armenians represent Cilicia then they should receive the Catholic monk skin because Cillcians adopted catholicism from the crusaders and to this day use Catholic robes.
Thanks, devs, for such a big update and DLC! Love you all — you’re doing a great job!
My wishes:
Vikings: Either make Chieftains’ “infantry generate gold when killing villagers, trade units, and monks” effect a civ bonus instead of locking it behind a Unique Technology, or, if it stays as a UT, improve it by making it affect all military units, not just infantry.
Bulgarians: They need some love. My idea is to either emphasize them as a hyper-aggressive civ or buff the Konnik to make it a really strong unit. With the new balance changes, their Militia line once again loses its edge against other infantry civs (with faster and cheaper upgrades, and the Champion buff).
• Either give them Champion (not necessarily for free, just make it researchable) or improve Bagains.
• Another idea is to make Bagains also affect Spearmen, though that might make them too strong in trash wars.
• Right now, Slavs seem better than Bulgarians in almost every way: better economy, better siege, better monks, better infantry, cheaper castles. Bulgarians need a clearer advantage to stand out.
Goths: They could use something as well. Like Bulgarians, consecutive infantry buffs to other civs make Goths feel weaker by comparison.
• If the balance changes go through, Slav Militia will have +2 vs buildings in Feudal, while Goths only have +1. Maybe Goths could start with +1 vs buildings from Dark Age?
• Another option is to bring back free Loom, or slightly improve their hunting bonus.
• The idea with unpushable deers is a great opportunity. The biggest drawback of hunting is the time wasted walking between the hunt and the TC. Even if you send as Goths 3 villagers instead of 4 to collect a whole deer, it still feels inefficient. Maybe reduce this waste of time somehow?
• Hunters could move faster?
• Or improve carry limit even further so that two villagers are enough to collect a whole deer instead of three?
By the way, I love what you did with Jaguar Warriors, though I’m a bit concerned that giving them +5/+7 attack on top of their other bonuses might be too much. But we’ll see how it plays out in-game, and it can always be tuned down if necessary.
Once again, many thanks!
Bulgarians: They need some love. My idea is to either emphasize them as a hyper-aggressive civ or buff the Konnik to make it a really strong unit. With the new balance changes, their Militia line once again loses its edge against other infantry civs (with faster and cheaper upgrades, and the Champion buff).
• Either give them Champion (not necessarily for free, just make it researchable) or improve Bagains.
lately I would be tempted to remove Bagains altogether and try to come up with something else
• Right now, Slavs seem better than Bulgarians in almost every way: better economy, better siege, better monks, better infantry, cheaper castles. Bulgarians need a clearer advantage to stand out.
As I happened to discuss recently, Bulgarians are a mix of Slavs and Magyars but are always the second choice.
• Another option is to bring back free Loom, or slightly improve their hunting bonus.
• The idea with unpushable deers is a great opportunity. The biggest drawback of hunting is the time wasted walking between the hunt and the TC. Even if you send as Goths 3 villagers instead of 4 to collect a whole deer, it still feels inefficient. Maybe reduce this waste of time somehow?
True, I hadn’t thought of that actually
The idea with unpushable deers is a great opportunity. The biggest drawback of hunting is the time wasted walking between the hunt and the TC. Even if you send as Goths 3 villagers instead of 4 to collect a whole deer, it still feels inefficient. Maybe reduce this waste of time somehow?
Build a mill.
lately I would be tempted to remove Bagains altogether and try to come up with something else
We can’t do that, because Bagains is what makes the Two-Handed Swordsman comparable to Champions. It would be a massive nerf.
One more suggestion regarding the proposed militia-line changes: I would really appreciate it if the attack delay for M@A could be reduced. Currently (according to the Fandom wiki), the attack delay for Militia is 0.5, while for M@A it’s 0.88. This is a significant increase, which makes attacking with M@A feel clunky. I don’t mind the attack delay increasing with upgrades, but the current progression is 0.5 → 0.88 → 0.63 → 0.5 → 0.63. I’m not quite sure why it’s structured this way.
Imperial versions of missing buildings such as houses.castels monasteries can stay as it is.
More editor units becoming part of the tt eg crusader knight given to teutons.
Dark skinned villagers for the african factions.
Unit skins which are getting replaced used as hero skins so we wont waste them.
Wishful thinking boyars becoming a regional knight line replacement.
Meso civis gets a unique archer upgrade, archer → meso archer. It will make the tt look less european for them swords spears throwing darts are pretty universal.































