Guys, I suggest we stick to one topic and keep the main conversation here, so it stays at the top of the forum. This thread brings together most of the complaints about the DLC, so it makes sense to keep the discussion centralized
- I say it now, but the Jurchens will have to be nerfed. 200/250 extra food is too much: link.
None of them are âBigâ complains as you are the only one saying this.
I swear theyâre deliberately trying to force feed us garbage to lower our standards for future releases. its counter intuitive. The Dynasties of India got the exact treatment it needed but China had way more potential and i cant fathom how they wouldnât have taken some care with developing it.
For anyone donât know, they already change Jin civ to Jurchen in Genish Khan campaign.
So, I really donât know what kind of âtechnical issuesâ they had with Tanguts?
In the lexicon of communication, âtechnical issueâ is the expression that can refer to anything and everything, and not necessarily something technical.
Because people are still dazzled by heroes. But already some pros have started to raise doubts about some bonuses.
Maybe something related to pasture.
Itâs not just in ranked play that they donât belong⊠Heroes donât belong anywhere outside of campaigns and historical scenarios. Itâs been a thing to have heroes since AOE1 was born, with units such as Xerxes, Xu Fu, Achilles, Hector, and so on, but to have heroes as a part of custom matches (whether they are multi or single player), feels very wrong and weird, to say the least. If I wanted heroes everywhere I would simply play WarCraft 3, for AOEâ sake.
Please note that I am not against the idea of Age of Empires (1 or 2) to have heroes; what I donât like is them being OUTSIDE of campaigns or historical scenarios/maps.
This is absurd. So random and inconsistent. For 2 decades we follow the rule of siege costing wood/gold, with the exception of elephants. Feels like they accidentally swapped the cost type of fire lancer and traction treb
Itâs the same with every DLC isnât it?
A lot of bonus also just look better on paper than actual ingame or they are combined with a mediocre techtree. Like the regenerating Infantry isnât even fully upgraded nor has any other bonus, practically worse Vikings.
The promoters even couldnât bring themselves to call Wei, Wu and Shu civilisations - forces⊠versus the civilisations of the Jurchens and KhitansâŠTelling.
PEAK , then what has these 3 then in AoE2 to do.
Also they used âMedievalâ for Jurchens and Khitans but not for 3k civs.
I donât like the 3K civilizations added to the base game.
But, the pictures in the files about the new campaigns seem promising, I hope the campaigns are good enough to put the DLC in a better spot than it is right now.
This is just like how before releasing V&V they were calling it a âcampaignâ DLC and when they revealed itâs contents, they stopped using that word entirely.
Itâs like they KNOW beforehand that the ideas are bad, know the exact wording to use to hype up people and then change it at the last minute so they canât be called liars, and then act all innocentâŠ
Also⊠I thought the Three Kingdoms were ââââmedievalââââ? They gave a lengthy explaination in their website to justify their inclusion in the game, saying they were the start of the medieval period in China. But if they call the Khitans and Jurchens âmedievalâ AFTER writing about the 3K, then yeah itâs very telling.
I find this one a very good read.
https://www.reddit.com/r/aoe2/comments/1k2wedt/if_people_criticize_the_dlc_isnt_because_they/
Maybe because farms are used with water channels in the original map details to add flavor, and the red force actually corresponds to Khitan instead of Xīxià .
Their technical issue is that there is NO TANGUT CIVILISATIONâŠ!
Their technical issue is that there is no way to use Khitan mechanisms to represent Tangut in the campaign