Options
Game
Idle Pointers and Small Trees can be activated within the game settings
Civilization Balance
General
- Gambesons: Technology avaiable in the barracks in castle age, militia line receives + 1 pierce armor, requires supplies
- Pikeman upgrade: 215 food / 90 gold → 160 food / 90 gold
- Eagle line: 20 food / 50 gold → 25 food / 50 gold
- Elite steppe lancer: PA 1 → 2
- Sappers: Villagers cause +15 damage when attacking buildings, Villagers gain +3 attack versus Rams
- Elite Elephant Archer Upgrade: 1000 food / 800 gold → 800 wood / 500 gold
- Heavy Scorpion Upgrade: 1000 food / 1100 wood → 800 food / 900 wood
- Siege elephant upgrade: 650 food → 850 food
Bengalis
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Cavalry + 2 attack vs skirmishers
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Villagers and Monks take 10% less population space
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Receive access to supplies
Berbers
- Villagers move 5% faster in dark age, 10% faster in feudal age and onwards (was 10% from dark age)
Bohemians
- Hussite reforms 800 food 450 gold → 500 food 450 gold
Britons
- Team bonus: Archery Ranges 20% → 10% faster
Burgundians
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Flemish revolution now has a base cost of 200 food 150 gold and + 10f and 5g for each villager, Flemish militia can be trained from the barracks instead of the Town Center after researching it
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Flemish Militia: 60 food / 25 gold → 50 food / 15 gold; HP 75 → 60, Attack 12 → 11, PA 1 → 0
Burmese
- Elite Arambai upgrade cost: 1100 food / 675 gold → 1000 food / 750 gold
Byzantines
- Greek Fire: Fire Ships + 1 range, Bombard Towers + 5 blast damage
Celts
- Strongholds: Castles heal Infantry Units in a radius of 7 tiles, castles and towers fire 25% → 33% faster
Chinese
*Start the game with 3-> 2 extra villagers and -200 food → -150 food
Dravidians
- Siege weapons cost -33% wood
Ethiopians
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Royal Heirs: Shotel Warriors and Camel Units receive -3 damaged from mounted units
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Shotel Warrior training time reduced from 8 seconds to 4 seconds
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Team Bonus: Outposts + 3 line of sight and cost no stone (towers no longer affected)
Goths
- Villagers +5 attack vs. wild boar, hunters carry +15 meat, Hunt lasts 20% longer
Gurjaras
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Shrivamsha Rider 70 food / 20 gold → 70 food / 30 gold
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Kshatriyas 200 ood / 400 gold → 500 food / 450 gold
Huns
- Atheism 500 food / 500 gold → 500 food / 300 wood
Incas
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Military units: cost -15%, -20%, -25%, -30% food in dark/feudal/castle/imperial age. Therefore: lose access to supplies, Kamayuks: 60f → 65f, Slingers: 30f → 40f
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Andean Sling (Skirmishers and Slingers no minimum range), Andean Sling: slingers + 1 attack
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Civ bonus: “Start with a free lama” → team bonus
Japanese
- Kataparuto: 750 wood / 400 gold → 550 wood / 300 gold
Lithuanians
- Each Town Center provides 100 food
Malay
- Infantry armor upgrades free
Malians
- Villagers drop off 15% more gold
Poles
- Villagers now longer regenerate 5HP in dark age (other values stay the same)
Portugese
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(Elite) Organ Gun damage 16 → 7 (20 → 9)
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Secondary damage: 2 → same as main projectile
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(Elite) Organ Gun total projectiles 5 (5) → 6 (7)
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(Elite) Organ Gun accuracy 50% → 0%
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(Elite) Organ Gun attack dispersion 0.75 → 0.25
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(Elite) Organ Gun Bonus vs Infantry 0 → 1
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(Elite) Organ Gun Bonus vs Buildings 0 → 1
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Elite Caravel upgrade cost: 750 food / 475 gold → 700 food / 525 gold
Saracens:
- Zealotry: 500 food / 450 gold → 400 food / 400 gold
Sicilians
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Castles built 100 → 50% faster
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First Crusade: each TC (maximum 5) creates 7 → 5 serjeants, Cost: 1100 food / 600 gold → 400 food / 300 gold
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Hoardings affects donjons; donjons can create spearman
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Elite Serjeant upgrade: 1100 food / 800 gold → 800 food / 675 gold
Slavs
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Gambesons free
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Boyar 50 food / 80 gold → 60 food / 70 gold
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Druzhina 1200 food / 500 gold → 900 food / 500 gold
Spanish
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Receive 20g for each researched technology
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Inquisition: Monks convert faster, Missionary + 1 range
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Conquistador 2PA → 1PA
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On Nomad-style maps, the first Town Center to be built no longer benefits from the Spanish construction speed bonus
Turks:
- Artillery 450 wood / 500 good → 600 food / 650 gold
Vietnamese
- Paper Money: 600 wood / 350 gold → 550 food / 200 wood
Vikings
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Chieftains: Infantry deal bonus damage to cavalry, Infantry units generate 5 gold for killing villagers, 20 gold for killing monks and trade units
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Bogsveigar: Archer-line and Longboats + 1 attack
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Vikings: Elite Longboats Bonus vs Ships 11 → 10, vs buildings 8 → 7
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Vikings: (Elite) Berserk healing 20 HP per minute → 40 HP per minute