Dear Community, i created a concept for a Spanish Civilization in Age of Empires 4 because i’m currently researching Spanish history and i would love to play them in the game! I’m sharing this with you to get some feedback. I’m interested in your opinion and would like to know what you like about the concept and what you don’t. I didn’t always mention exact numbers for the boni because i don’t know exactly if the balancing would work. People always tend to make the faction they like stronger than it should be, so i tried to maintain balance. And don’t forget that this is just a draft which can be always changed and adapted.
Spain – a civilization of trade, faith and gunpowder
Civilization Bonus
Battle-hardened villagers - the life at the frontera, the boarder to the moors, was very tough. Daily acts of violence shaped a society that was prepared for raids and plunder. (Villagers get the ‚Textiles‘-technology for free. Additionally there is another technology available in the Castle Age which increases their fighting abilities and another technology in the imperial age which grants villagers throwing spears that act as ranged attack with long reload time.)
Cultural Diversity - In medieval Spain there lived christians next to muslims and an exchange between the cultures took place. It was a common thing to use mercenaries from the other religion. For this reason the Spanish have access to arabic horse archers from the Feudal Age. These horse archers are lightly armoured but very fast. However, they can’t shoot while moving like the Mongols.
Focus on skirmishing - Some military forces of the Spanish developed early types of guerilla warfare. For this reason, the Spanish units move faster in forests (or however the terrain is called where the units can hide). Medieval Spain had many knightly orders which specialized on combat against arabic forces. For this reason, the Spanish knights have a better ranged armour.
Unique Units
Almogávers - Anti-cavalry skirmishers with javelins. They are very lightly armoured but can move very fastly. These units cost few food and wood. They have an upgrade in the Imperial Age like the other units, but the granted advantages aren’t very high, so the Almogávers are most useful in the Early-Game (available from Feudal-Age).
Inquisitor - The Spanish equivalent to the priest; costs gold. It’s a religious unit and available from the Castle Age. The inquisitor is great at converting units (and maybe even buildings???). In addition to that, the inquisitor is only visible to the enemy when he starts converting or when the enemy gets close to him.
Conquistador - Mounted Handcannoneer with farily good armour. Costs much food and gold. Available from the Imperial Age. Only weakness is that both anti-ranged and anti-cavalry bonus damage apply to him. I know, this one is difficult, but i love this unit so much from Age of Empires 2 and could not live without it in Age of Empires 4.
Ideas for Landmarks
Please note that i considered historical context when deciding about which Age is being started by building the landmark. I didn’t look on how interesting it would be to decide between two of them.
-From Dark Age of Feudal Age-
Embassy of Cordoba - Military Landmark that produces horse archers at +100% speed and contains upgrades for them (like the Council Hall does for the English longbowben)
Santiago’s Grave - Economical Landmark with a large aura. Every military building in this aura gets a bonus on the production speed (or maybe on the production cost?)
-From Feudal Age to Castle Age-
Toledo Cathedral - Religious Landmark that acts as a church and can produce inquisitors. Relics placed within the Toledo Cathedral boost the working speed of the villagers by 10%. It holds up to three Relics.
Market of Sevilla - Economical Landmark. Traders of the Spanish player and the teammates can trade between the Market of Sevilla and another market. This way they won’t generate gold every time they reach the normal market, but they will accumulate a great number of gold at the Market of Sevilla. The Spanish player can decide when to collect the gold, like with the French Guild Hall. His teammates will also get (about) 80% of the amount of gold. Trading with the Market of Sevilla grants more gold this way than trading with a normal market, however it doesn’t bring a constant flow of gold because the player actively needs to collect the gold.
-From Castle Age to Imperial Age-
Keep of Alhambra - Military Landmark that acts as a keep. It has additional range and can garrison twice as much units which will increase the amount of arrows being shot by the Keep of Alhambra.
University of Zaragoza - Technological Landmark that acts as university. All the technologies can be researched for free (or, if that’s too powerful, with less costs). (Maybe there can also be a few additional technologies here?)
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I didn’t consider the navy because that’s a difficult thing at the moment (i mean look at the French?!). But i think the Spanish should have a better battle ship in the imperial age because of their maritime background in the 16th century. Or maybe they get better trade ships?
I’m completely new to the forum, so i’m sorry if i posted this in the wrong section or did anything else wrong. I gladly accept any help or advice. Greetings, Octanidas