Hi.
As we all now should hav seen from hte latest attempt to make Eles work:
The current Ele design just doesn’t
So I want to make a concept that in my Eyes can work if implemented correctly.
The concept is to make Eles anti-infantry. With less HP but some Melee armor, higher speed so they can force fights vs infantry and also some Bonus damage.
This may sound a bit weird cause how can a unit be more usable if it’s specialised against a type of unit that often doesn’t even come into play in the midgame? The reason is: By reducing the amount of hard countersand instead give more of basically even matchups and some soft counters. Also with higher speed, Eles would be way more able to raid in the midgame which is currently a huge drawback for that unit.
Here are the base stats for the unit Design:
Name | Battle Elephant | Elite Battle Elephant |
---|---|---|
Armor Class | War Elephant | War Elephant |
Produced at | Stable | Stable |
Production Time | 24 s | 24 s |
Production Cost | 120 F, 70 G | 120 F, 70 G |
HP | 200 | 250 |
Speed | 1.15 | 1.15 |
ROF | 2 | 2 |
Attack | 10 Melee | 12 Melee |
Atk Bonus | 5 vs Infantry | 9 vs Infantry |
Atk Bonus | 10 vs Building | 12 vs Building |
Atk Bonus | 10 vs Stone Defence | 12 vs Stone Defence |
Range | - | - |
Accuracy | - | - |
Melee Armor | 3 | 4 |
Pierce Armor | 2 | 3 |
Benefits from | Cavalry Upgrades | Cavalry Upgrades |
Upgrade Cost | 100 s | 1200 G, 900 F |
Special | 25 % Blast | Damage |
Name | War Elephant | Elite War Elephant |
---|---|---|
Armor Class | War Elephant | War Elephant |
Produced at | Castle | Castle |
Production Time | 25 s | 25 s |
Production Cost | 120 F, 135 G | 120 F, 135 G |
HP | 350 | 400 |
Speed | 0.8 | 0.8 |
ROF | 2 | 2 |
Attack | 12 Melee | 14 Melee |
Atk Bonus | 5 vs Infantry | 9 vs Infantry |
Atk Bonus | 20 vs Building | 25 vs Building |
Atk Bonus | 20 vs Stone Defence | 25 vs Stone Defence |
Range | - | - |
Accuracy | - | - |
Melee Armor | 5 | 7 |
Pierce Armor | 2 | 3 |
Benefits from | Cavalry Upgrades | Cavalry Upgrades |
Upgrade Cost | 75 s | 1200 G, 1600 F |
Special | 25 % Blast | Damage |
It needs to be mentioned that all Elephant units in the process lose the “Cavalry” armor class, so they only receive bonus damage that are directiy geared against them.
Pikes then deal ony 16 Bonus damage and Halbs 30 Bonus damage vs War Eles.
And Skirms abour +5, elite skirms about +6 bonus damage. This ofc needs some testing to figure out if the soft counter Mechanic works then as Intended.
Lastly most of the Ele civs also get a civ bonus similar to the current Bengali Bonus that makes Eles harder to convert for the Opponent. It could be dependent on the civ how much. Like Persians and Burmese could get kind of big bonus whilst Malay none or something like this.
The change to the Pike / Halb bonus damage vs Eles and the Bonus damage of Eles vs Infantry leads to Pike vs Eles basically evenly matched. Which would allow for a new followup to eg. Knight rushes. If the archer player adds pikes to his xbows you can instead of making eskirms just add eles. If you outnumber the pikes value you could blast through them with the help of Lanchester and then attack the xbows, forcing the opponent to either make even more pikes or add something other like skirns.
Also for archer Civs it could be interesting to make a scout into Ele play against other archer civs. This would force them to go early into skirms which would open some strategical counterplays. Like just adding eco, making Siege or cavalry to kill the skirms before then transitioning into xbows yourself.
Vs Cavalry CIvs you would then (intendedly) usually end up with a unit comp of cav/camel + skirm vs ele + pike (LS). Vs Archer civs you would (intendedly) usually end up with archer/skirm (cavalry) vs ele + Mango (+ pike). Ofc to exactly achieve this there will be need of tweaking the exact stats a bit cause it’s really hard to predict this multi-unit comp interactions.
CA is also an interesting Topic as I actually think CA should somehow (soft) counter Eles. This might probably require to give CA 1 bonus damage vs Eles cause even with the HP reduction currently CA may have a hard time poking through the Eles HP in castle age. But this may probably be solved with just that one Bonus damage.
Some interations I don’t have fully thouight through yet how they would influence gameplay:
- Scorpions: Probably just a little bit more Bonus Damage. Siege is intended to be kinda soft-counter
- Mangonels: The same
- Camels: Probably need some bonus damage, but not a lot. Just enough so the intended Camel + Skirm vs Ele + Pike matchup is effectively basically even
- Meso/Eagles: Probably need some Bonus too cause the Mesos lack Cavalry and Eles have a Bonus vs Infantry then
- HC: I think Would be good as an Ele counter. I’m not quite sure of how much bonus would be suitable. It would probably better to make it more a soft counter as Eles would often pair with Halbs in the lategame vs the cavalry civs (that usually then also have HC). So if HC would be too good vs the Eles it would probably lead to a disbalance there.
Potential changes to other (Elephant) units:
- Elephant Archer: Negative CA armor removed. They receive bonus damage from skirms for being eles already.
- Ballista Ele: Ballista Bolt now becomes a single-target attack that deals bonus damage vs cavalry… Intneded to build a synergy with the anti-infantry capabilities of the battle ele
- Ratha: Loses the Archer/CA armor classes. also now benefits from cavalry armor instead of archer armor. Doesn’t benefit from Parthian Tacics anymor cause it isn’t technically a CA. This would allow Rathas to be effecitve vs skirms like knights and then synergize well with the new Battle Elephant design
(This is only a very short summary of all the thoughts I put in. I left a lot out cause It’s already quite complicated. But feel free to ask so I can explain some of the thoughts I made. Also ofc if you want to bring in your own Ideas.)
Edit: This concept is associated with a lot of other threads to this topic. I just wanted to make a new thread to not convolute the others. I have taken inspirations from a lot of other forum users and ideas that have been spread among the community like increasing elephant speed or giving them bonus damage vs certain other units, reducing the bonus damage taken from pikes/halbs and so on.