Concept Game Mode: SIEGE MODE
Solo/Team Game
Race to 2 wins
Every game lasts for 7 minutes
1 Defender and 1 Attacker
DEFENDER:
Objective options:
1.Defends the central keep until 8 minutes
2.Kill the opponent’s King
Parameters:
- The defender starts with Walls(x5 health) and Stone towers(x5 health with springald emplacement) surrounding his base
- Central keep has no upgrades and it is surrounded by wooden walls
- Cannot use springalds and culverins
- Gets 1 ticket of emergency repairs every 30 enemy units killed
ATTACKER:
Objective options:
- Destroy the Central Keep before 8 minutes
- Kill the opponent’s King
Parameters:
- Starts with 3 trebutchet(x5 health) health, 3 rams(x5 health) and 5 siege towers with that can attach to the wall and serve as pathways for the infantries
- Infantries can capture the defenders gate if they are at the stone wall ramparts
- Cannot use springalds and culverin
- Gets 1 spawn ticket (can choose to spawn either 1 springald, 1 ram or 2 siege towers every 30 enemy units killed
RULES:
- Both players starts with no villagers
- Both players starts at castle age and cannot age up to imperial
- Both players starts with 200 pop, 5000 Food 2500wood, and 2500 food
- Both players will spend their resources to produce their starting unit composition (infantry, cavalry and mangonel only) before the game starts
- Both players already have castle upgrades researched for all their units.
- Both players have 5 military schools at the back of their base that produces units every 10 seconds (can only produce castle age units)
- Both players have kings that acts like a mehter with x10 health and heals the nearby units like the king of the abbey of kings.