Condition Trigger Player defetead/change diplo stance not working

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.102.51668.0(#117204) 14861349
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

The combo :
Condition = Player defetead
Effect = Change diplomacy stance

Doesn’t work, when a player resigns the trigger doesn’t fire. It wasn’t like that, it was used to work but it’s been a while since there’s this issue now. This works only when all the buildings/units of the enemy are out from the map

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Start a prebuilt scenario with the triggers as above
  2. Have someone resigning

:arrow_forward: EXPECTED RESULT

After resigning, the player should change his diplomatic stance, while it doesn’t happen.

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

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Just to be clearer and more specific going into detail:
The issue here is the Effect = Change diplomacy, which doesn’t work as it was for players not anymore in the game. No matter what, resigned players will not change their diplomacy stance regardless of the triggers.

This is a huge issue for all custom scenarios, in particularly the diplomacy ones, as people can just delete units/buildings of the resigned player due to the fact that he might be ally and that he cannot force enemy the others…

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