the Knight’s Templars Condottiero immune Archer and Crossbow’s bonce damage.
already could seen people use it in Rank game. that’s too brutal to new players.
new patch probably only gave Condottiero more melee and ranged armor but not change it’s units type.
usually melee armor units shouldn’t be count as light units in AOE4.
or you must add the specials in describe.
The thing is they got a “Heavy” tag but not working.
Maybe bug, maybe not, I have no idea. Not fixed in yesterday’s patch, not been bug-tracked yet, no answer about this. Perhaps just not many people noticed this?
Anyway for now no unit you can use to counter Condottiero except Springald.
I think it’s a bug. They have the Heavy unit classifier in their description. As of now, the only other units without a light/heavy tag are Zhu Xi Shaolin Monks and Malian Freeborn Warriors.
If it’s intended it would be nice for the unit description to reflect that.
So, the condottiero is actually a “Medium Armor Infantry”?
Like the “Freeborn Warrior” of Mali?
Well, at least it makes sense. It would be weird if the developers created a unit that was “immune” to bullets, but “weak against crossbows” wouldn’t make sense.
But if they want to do it, please change the unit’s terminology so it doesn’t say “heavy infantry.”
And not just because of the crossbows, but also because the Musoffadi Warriors probably don’t have a bonus against them, the term Heavy Army can cause a lot of confusion.
Hey guys, I just found out with testing, it’s funny that Condottiero is both light infantry/melee infantry but not light melee infantry.
It takes bonus damage from Szlachta Cavalry/Bedouin Skirmisher to light infantry, and from Springald/Genoese Crossbowman to melee infantry, but not from Archer to light melee infantry.
I don’t think the unique subtype is accidental, but rather that they never had time to announce or plan a new subtype.
In fact, given what just happened in AoE2 (well, 3 month ago), with the appearance of the Shock Infantry unit type, the AoE IV devs should also consider adding this new unit type to the roster.
In AoE2, there was always the problem that the Eagle Warrior was the only “special” infantry unit in the game. It acted as cavalry and had its own armor subtype, “Eagle Warrior”: weak against “heavy infantry.”
However, this new expansion, “3 Kingdoms,” brought two new units (Jian Swordsmen and Fire Lancers) that also act as fast infantry with an anti-archer bonus.
Because of this, the “Shock Infantry” armor type was created. They receive extra damage from heavy infantry.
Shock Infantry for AoE IV?
Perhaps the devs should consider that new future units will have the shock infantry category in the future, in order to balance them.
In theory, civilizations like the Norse or Aztecs could have some shock infantry units.
Well, the Aztecs will definitely have the Eagle Warrior, maybe also a Coyotl Runner; and maybe the Cuachic (Short One). And well, if they’re going to replace cavalry, maybe they need that new unit subtype.
Of course, regarding its counter, it could be, just like AoE2, the “Heavy Infantry”, so that it makes sense that the Men-at-arms beat the medium infantry.
As an update, 2 more new units from the new dlc have similar issue now. I have posted in the bug report section (Link to that post), but I’m pessimistic about this being noticed by the developer since no official announcement of it being intended nor bug for such a long time.
I also value the appearance or attack method of units, should match its function. like a post was said about Malians Mansa and Freeborn warriors got same blade and other one got shield, but not distinguish different exterior for heavy or ranged damage bonus.
Tanegashima Ashigaru also should more like early handcannons function, not just make it same function as crossbow but use gun. it could make people use Kanabo to anti high HP units, not just anti-armor. the DLC will be much fun and different.
Condottiero are an imperial age, very gold heavy unit that specializes in taking out gunpowder and siege. With such low armour and HP if it were countered by ranged units then it would never be able to even engage in combat before getting wrecked. It makes perfect sense they should just change the tag as it confuses people. The freeborn warrior is also this way it is just melee infantry which is what the condottiero should be.
Similarly the kharash has such low HP and armour that if it were countered by archers they’d just melt.
The tanegashima ashigaru is a hybrid between a crossbow and a cannoneer so it should not be hard countered by archers , they already counter cost effectively and do not need a bonus just like vs crossbows.
If it’s intended just remove the tags not applied, if it’s a bug just fix it, that is my only point. No matter what, players have the right to know the situation. The problem is no one claims if it’s intended or not. This brings a lot of trouble outside the game. I saw in other forums that someone, believing it’s intended, is humiliating those people who think it’s a bug, with his own crafted “evidence”. E.g. by saying some agencies in Italy with sue Microsoft if Microsoft does not include the Heavy tag for Condottiero, so it should not be removed, and many other such nonsense things. This kind of conflict could have been avoided.
At least whether intended or not they should not confuse players with the tags. Tags tell players which unit counters which, so that you see a unit with Heavy tag you naturally would consider producing xbows to counter it, we know spearman counter Calvary because it has bonus damage to Calvary tag, etc. And all these counters, the unit rock-paper-scissors, are based on bonus damage related to tags.
Also, it’s not a balancing concern, which unit should not take bonus damage even if it has the related tag. It’s simply that ordinary players are not supposed to be bothered checking every unit in the editor to see what bonus damage does not/does apply to the tag this unit has/does not have.
Edit: The previous post was deleted since the same content was posted twice due to my internet.
It wont be fixed thats the thing, i remember seeing the Dev reply on Reddit responsing to a comment before
your wasting time, doesnt matter how much you post sadly about this issue, its still the worst age up option compared to Teutonic and Polish Cav
99% goes Polish Cav still its still the best option, and if you go this option for Condottiero your trolling in any high elo games, sure they are fun to use in lower leagues but not Conq+
Venice age up can be used effectively. The market with much better buy rates means you can very easily just buy stone to build fortresses, it’s far too expensive normally with the market but not with venice. The traders are also worth like 16 normal traders which is nice.