Since this thread is allowed to continue, I guess it’s worth responding to.
First, I think a lot of people didn’t get past this line:
Yeah a full civ sounds a bit much for something so short lived, but later you mention a revolt or revolt card.
I agree with this. One of the ways I like to play is to create historic matchups, Spain vs Aztecs, USA vs Britain, etc. Having a matchup of USA vs CSA, at least in some capacity, would cover one of the biggest, or at least well known, events to occur during this time period.
In a way, the game seems to climax right around the American Civil War, including some iconic units from the war like ironclads and gatling guns, but still sidestepping the conflict.
One thing you left out is a historical battle or historical map. Would all the people opposed to CSA as a civ also oppose a Gettysburg Historical Battle?
If I had to do it (and I probably will at some point), I would be torn between a couple ideas. On the one hand I might just make it a full civ similar to the USA since I would want to start the game as CSA vs USA, but like people have mentioned it runs into issues with how short lived they were. That isn’t a huge issue for me thematically, though, since I don’t view each skirmish game starting in 1500 and ending in 1970, I view a skirmish taking place over a relatively short time and the “ages” as a representation of your town’s development.
The other idea would be to rework USA, implementing the civil war and the compromises leading up to it as a crucial part of the civ’s mechanics. Basically, if you don’t take steps to avoid it and keep both sides placated, your imperial age up will be blocked and you will be forced to either “revolt” into the Union or Confederacy. You could unrevolt (maybe just as the Union) but it could still come at a cost.
Some of the things that could trigger the “civil war” revolt:
- Selecting an unbalanced amount of free/slave states
- Creating an unbalanced eco that favors one side over the other
- Creating an unbalanced military that favors one side over the other
Maybe I could also shoehorn the civ a bit to make it feel like you’re a town on a border state or something.