Hey guys.
As you might know Age of Empires title(s?) are going to the consols soon.
With that in mind I’d like to share couple of ideas that could make using a controller smoother.
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QoL for both consols and PC.
We have a toggle now for reseeding farms and fish traps that can be on by default.
Toggle to constantly create vills from tc or all tcs could make gameplay similary smoother (and duller in dark age, but that’s a matter of discussion).
Similarly production buildings could use a toggle to keep producing unit that’s lastly queued - we do balance our ecomonies to have a constant flow of units most of the time anyway. -
Tooth and Tail ideas.
Tooth and Tail is an RTS game made for a controller.
Trick is that in T&T you controll a commander - a unit that serves as scout, cannot attack and can give orders to other units.
Giving orders is simple - you can pick a type of unit or all your [military] units (there are no vills there really, commander sets buildings to be build and they are being build automatically) and tell them to rally where commander stands. Rally is an attack move really, but you can tell units to target a certain type of unit as well.
Now this can be easily translated to AoE - you could have a key to switch squad (perhaps game could tell batches of units apart) and then you could give them a normal order towards a coursor (move, attack move, patrol, etc.). Perhaps adding a “move in the other direction” would make controlling units even smoother.
- Street Fighter combos.
There are a lot of brawl games out there. Perhaps similar combos could be used as hotkeys.
Now since Street Fighter combos are often based on stick movements which would be a coursor movement in AoE game perhaps we could have some coursor gestures for mouse users as well.
- Building or tech selection.
With a button to open menu of built buildings:
- there might be a possibility to select a type of buildings - either military, eco, tech; perhaps those types could be customizable,
- with such menu you have 8, 16 or even 24 options to pick a correct thing since theoretically you have 8 directions per stick or pad.
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Building placement.
There might be a system that tries to fit a building in a correct spot - farm near drop-off point, drop-off point near resources, buildings as part of wall.
We already something like that for farms in AoE4.
That could be turned off on the fly with some toggle to let the buildings float normally as well. -
Coursor movement.
Allowing coursor to temporarly speed up or slow down (while pressing a button like L3 or after moving stick forward twice or something like that) would be very useful.
Also 2nd stick could move the whole screen in a similar way.
That’s more or less from me. I invite you to share your ideas below.