Convert disciple applied to other units

Is it possible to change the unit convert disciple turns defeated enemies into? I didn’t see any way to configure this in powers, abilities, tactics files, techtreey, or protoy. Is this hard coded to specifically turn enemies into disciples, and if so, is there an easy way to achieve a similar affect with different units?

Yes it’s doable. You need to define it in an attack protoaction. use <HitPercentType> with Disciple as the type and then on the same protoaction <DiscipleProtoUnit> with the protounit you want.

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so itll look something like this?

    <protoaction>
      <name>HandAttack</name>
      <damage>28.000000</damage>
      <damagetype>Hand</damagetype>
      <rof>3.000000</rof>
      <hitpercent>10.000000</hitpercent>
      <hitpercenttype>Disciple</hitpercenttype>
      <discipleprotounit>Pikeman</discipleprotounit>
      <damagebonus type="Guardian">1.200000</damagebonus>
      <damagebonus type="AbstractVillager">0.250000</damagebonus>
    </protoaction>

yeah that should work.

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